The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Report RSS Tiberian Sun Redux Gameplay Trailer
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grunt563
grunt563 - - 178 comments

yay =P
love what you guys did, cant believe that used to be zero hour,
looks amazing

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Thanks alot! Pretty awesome! It's always nice to see things in motion. You seem to have alot of things done already!
The only thing I noticed that wasn't as awesome as everything else is that Titan at 00:18, it kinda leans backwards whilst moving.

But overall, this mod looks amazing!

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The-Light
The-Light - - 282 comments

I think that is Generals failing, not the titan's fault. See units in Generals that move over other units tend to act really strange, like in this case letting the titan lean backwards.

The problem i think mostly occurs because units have only the origin for positioning, though i haven't tested this out.

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MrTimm Author
MrTimm - - 4,994 comments

on 00:18 is because of the small hill every mech unit have that problem I have try'd to give them an Infantry spec but if for example an Mammoth MKII walks on a ramp it looks really retarded and with the hill it go bumps to much so maps need to be modified but before that happens I got a different maybe working method so I'm going to try that first out and then if that doesn't fix this Generals Engine problem we have to reduce the hills for this.

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HL-Rul3z
HL-Rul3z - - 892 comments

******* amazing! i want this nao :(

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FekLeyrTarg
FekLeyrTarg - - 1,042 comments

Nice work you've done so far. :)

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flashknight33
flashknight33 - - 1,671 comments

@ApornasPlanet : true after all in gen zh mind it is a tank regardless having legs or not :P so it cant be fixed

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Stuntcrab
Stuntcrab - - 121 comments

Its awesome to the developers, and its gonna be awesome to me

OH MY GAAAAAAAAAAAAAAAAAAAAAAAAWD

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Woozle
Woozle - - 2,617 comments

THOSE TITANS ARE OWNING THEM! AND THEN THEY ARE GOING TO OWN ME! OH MY GOOOOOOOOOOOOODDDDDDDDDDDDDDDDDDDDDDDD

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RequiemLux
RequiemLux - - 2,600 comments

really well done!

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Jevuner
Jevuner - - 625 comments

needs only TS environment and atmosphere

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sgtmyers88
sgtmyers88 - - 2,829 comments

Figured I could stop by and say hi.
Unless they have been modified and redone, I had done the walking animations for the Titan a long time ago before I retired because of college. May I say it looks great in-game. The physics issue with the Titan looking funny sitting on its back or side is probably a locomotor physics issue, do not use any stick to terrain slope type of code as that is what it looks like to be the problem. Everything else is looking great in-game too BTW.

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

epic job :D

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Dutchygamer
Dutchygamer - - 871 comments

Why didn't I noticed this vid before?
Anyways, can I say that those Component Towers look way too huge compared to even a Tick Tank?

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MrTimm Author
MrTimm - - 4,994 comments

Of course you can

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