The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Report RSS Wolverine Juggernaut Titan Animation
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xonone
xonone - - 1,601 comments

looking nice

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Incognito
Incognito - - 288 comments

Lovely work. Quite fast the mech in TS.

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Valherran
Valherran - - 2,443 comments

Damn, those Wolverines are moving way too fast, animation is good though.

Titan is lookin good.

Juggernaut could extend it's legs a bit more when walking, then it would be golden.

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ApornasPlanet
ApornasPlanet - - 4,117 comments

I like the Tiberian FLora things that's shown in the clip

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MrTimm Author
MrTimm - - 4,994 comments

someone that spots it xD

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Dutchygamer
Dutchygamer - - 871 comments

I love the way the Juggernaut walks. Also, good to see you kept it to scale as in the FMW (where it is bigger then the Titan, and not the same size) :)
On the other hand, I do think that the big walkers move a bit too fast (as in: leg movement is too fast, not the speed at which they move). I mean, the Wolverine is a small mech, so that is logical that it makes quick and fast steps, but the Titan and Juggernaut are supposed to be 15'. If the legs move slightly slower (as the TS Titan ingame does in comparison), then it would seem much more realistic (as far as you can call a 15' walking mech with 120mm cannon realistic).
Of course, this is just an advice, but I thought I'd mention ;)

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

wow, that looks great! :)

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TheNodCommander
TheNodCommander - - 1,114 comments

The titans needs to move slower and with more of a "thump" to them.

Remember, a Juggernaut was built upon a Titan-chassi in TS.

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Manny_F.
Manny_F. - - 52 comments

The Juggernaut was remade from a Titan chassis in-game only (possibly to simplify the creation process of its model)

In fact (in the FS cutscenes), Juggernauts are considerably bigger and quite different from Titans (as these TS Redux models reflect), which is justified, as Titans ( Images.wikia.com ) carry a sort of Main Battle Tank 120 mm. Gun, while Juggernauts ( Cnc.wikia.com ) have a whole battleship turret on them.

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FekLeyrTarg
FekLeyrTarg - - 1,042 comments

It's nice to see that TSRX is coming along well. :)

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hellodean
hellodean - - 1,451 comments

do i recognise that music from dune 2000? or is it from emperor,bfd?

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MrTimm Author
MrTimm - - 4,994 comments

dune 2000 yes

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Manny_F.
Manny_F. - - 52 comments

Very, very well made.

I agree with some people that says that the bigger mechs move their legs too fast. A more ponderous pace, like that displayed on TS cutscenes, would look even better.

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spoo
spoo - - 564 comments

sorry, animation don't look good...the units are moving their feet (sometimes too fast) but it doesn't look, if they are moving over the ground...
...if you are creating animations for walking units, you should realize that the body is moving up & down and "swing" a little bit from right to left and back. You should also show, that the feet are hitting the ground...and the most important thing: The unit speed MUST fit perfectly to the animation speed...otherwise, it looks like a "Figure Skater"...write me if you need more information...

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MrTimm Author
MrTimm - - 4,994 comments

yeah the gamespeed was on max coz i hate waiting to long to make screenshots

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Description

in this short clip we show you the new animation of the titan and the juggernaut in action.