The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.
in this short clip we show you the new animation of the titan and the juggernaut in action.
looking nice
Lovely work. Quite fast the mech in TS.
Damn, those Wolverines are moving way too fast, animation is good though.
Titan is lookin good.
Juggernaut could extend it's legs a bit more when walking, then it would be golden.
I like the Tiberian FLora things that's shown in the clip
someone that spots it xD
I love the way the Juggernaut walks. Also, good to see you kept it to scale as in the FMW (where it is bigger then the Titan, and not the same size) :)
On the other hand, I do think that the big walkers move a bit too fast (as in: leg movement is too fast, not the speed at which they move). I mean, the Wolverine is a small mech, so that is logical that it makes quick and fast steps, but the Titan and Juggernaut are supposed to be 15'. If the legs move slightly slower (as the TS Titan ingame does in comparison), then it would seem much more realistic (as far as you can call a 15' walking mech with 120mm cannon realistic).
Of course, this is just an advice, but I thought I'd mention ;)
wow, that looks great! :)
The titans needs to move slower and with more of a "thump" to them.
Remember, a Juggernaut was built upon a Titan-chassi in TS.
The Juggernaut was remade from a Titan chassis in-game only (possibly to simplify the creation process of its model)
In fact (in the FS cutscenes), Juggernauts are considerably bigger and quite different from Titans (as these TS Redux models reflect), which is justified, as Titans ( Images.wikia.com ) carry a sort of Main Battle Tank 120 mm. Gun, while Juggernauts ( Cnc.wikia.com ) have a whole battleship turret on them.
It's nice to see that TSRX is coming along well. :)
do i recognise that music from dune 2000? or is it from emperor,bfd?
dune 2000 yes
Very, very well made.
I agree with some people that says that the bigger mechs move their legs too fast. A more ponderous pace, like that displayed on TS cutscenes, would look even better.
sorry, animation don't look good...the units are moving their feet (sometimes too fast) but it doesn't look, if they are moving over the ground...
...if you are creating animations for walking units, you should realize that the body is moving up & down and "swing" a little bit from right to left and back. You should also show, that the feet are hitting the ground...and the most important thing: The unit speed MUST fit perfectly to the animation speed...otherwise, it looks like a "Figure Skater"...write me if you need more information...
yeah the gamespeed was on max coz i hate waiting to long to make screenshots