Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Returning to you with a Nod & GDI showcase. The Nod Mobile Artillery is shown on the field in action as well as the GDI Carry-All's versatility is demonstrated carrying various assortments of vehicle's.

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Good things come to those who wait, apologies for the interruption in our regular stream of updates they shall now resume at a regular pace. We've been working on quite a few big updates that are getting there final polish and I simply cant wait for them to clear quality assurance to show you!, Today's update will be demonstrating something from both GDI and Nod ;). We've been taking your feedback very seriously and we've been making some tweak's to Nod's appearance you will notice. There will be further improvements made to Nod's overall look this is just the beginning but please let me know what you think so far.

Battlefield Analysis----------

Mobile Artillery
The Nod Mobile Artillery has been part of the Brotherhood's arsenal since the First Tiberium War, it has undergone various improvements since. This variant used in Nod's current deployment must deploy before it can fire a barrage but has a fairly long range and is more accurate & precise then GDI's Juggernaut Artillery.

Nod Artillery


GDI Carry-All
The GDI Carry-All can carry a wide assortment of the GDI's Vehicles, from vehicles as small as GDI's Wolverine all the way to the GDI Juggernaut. The CarryAll is unable to lift the Mammoth Mk2 due to its intense weight & size. The Carry-All is a quick way to transport GDI forces across the battlefield but be warned it is quite susceptible to Anti-Air fire and has only light to medium armour.

GDI Carry-All


End Transmission

We will be working our way up to some of our bigger update's we've been promising in future week's, we wanted to ensure there at there absolute best so please be patient, we are still here working hard to bring the ultimate Tiberian Sun experiance to you! Please provide any all feedback this is made by C&C fans for C&C fans so we take your feedback very seriously that gets posted here.

Comments
bartpp7
bartpp7

Awsome to the max great work guys :)

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Flazor
Flazor

Good to see updates :D

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ApornasPlanet
ApornasPlanet

great work as usual!

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semsteve
semsteve

Absolutely foboulous, i was wainting this update really bad. Astonishing as ever,i have by the way 3 constructive critics to tell you:

-Maybe the nod artillery can use some more red on the skin, since from what i see here is totally black, and there is also the red the house color for nod.Although i must admit that, since you are keeping an Hi.Fi. approch to recreate tiberian sun, you are doing a very good job, i actually remember that in the game the artillery was totally black.

-I don't share your vision about the nod stealth tank, its new form and shape is not right i think , although you 've done a perfect job on it technically speaking, i just like more the old EA model.

-I suggest you, since you are very good at it, to add new feature to the original tiberian sun army, not just doing a port, maybe implementing some new elements and tricks you can do with the new engine.

I repeat that i totally appreciate your work and devotion to the mod, so don't take these critics harshly.

Thank you again for your work, i'm looking forward to play it.

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MrTimm Creator
MrTimm

-I don't share your vision about the nod stealth tank, its new form and shape is not right i think , although you 've done a perfect job on it technically speaking, i just like more the old EA model.


they did this because the stealth-tank in the original Tiberian Sun game was more like a lil pimp-up of the Tiberian Dawn Stealth-Tank.

The Stealth-Tank they have now was in the Beta version of Tiberian Sun, So I stand behind this version of the Stealth-Tank.

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semsteve
semsteve

I knew why they have done it, to stick to the original.
But anyway I find it a little bulky design speaking, the quality, as i said, is perfect

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TeamWolf
TeamWolf

Nice work guys, keep it up.

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█Brunez█
█Brunez█

You made a great job

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BigCheese256
BigCheese256

Woo TS Rising. Been some time since we last had any updates from you. Good to see you guys in action again. :)

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Trainbike
Trainbike

A quick question, will you guys be re-introducing crashing aircraft when they get destroyed? I hate how EA was too lazy to do that.

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TotallySnappy
TotallySnappy

Probably one of the strangest 'I hate EA' points ever O_O

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ApornasPlanet
ApornasPlanet

but a god one though!

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Ravenwolfn
Ravenwolfn

Agreed

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Trainbike
Trainbike

I know it was a little strange to point out something so small. I just like it when games have little things like that. Makes them seem more polished and makes the battles seem more alive. I find that when I play older Westwood CnC games the battles are so cool, they are so engaging. While with EA's games I find that I'm just sitting there like "... Oh well I guess I won. Yay?" they just feel bland and uninteresting and I feel it is due to those little tiny points (such as aircraft crashing to the ground and chunks of metal flying out of destroyed tanks etc) that made battles feel more lively, amongst other reasons.

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