Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.

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Report RSS Nod Tiberium Refinery - 5th Design (view original)
Nod Tiberium Refinery - 5th Design
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VidyaSauce
VidyaSauce - - 23 comments

I prefer this one personally.

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Black_Dragon20
Black_Dragon20 - - 27 comments

Yes, this one is the best.

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AssassinCS Author
AssassinCS - - 877 comments

Reason we didn't use this one is it has similarities to the Temple of Nod, and outclass's it in coolness. Which the Temple of Nod should be the most Awe inspiring structure on Nod so it was toned back a bit. And elements from all Refinery Designs were used in the final design.

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simon1812
simon1812 - - 416 comments

aaaaugh...you should have gone for 5th, in spite of the reason you already stated.

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AssassinCS Author
AssassinCS - - 877 comments

This concept was better detailed/shaded/colored is the main reason it looks better. By the time the final is modelled and skinned you'll be in love with it.

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Description

For the fifth design I went back to basics. I played the game over and over again as when I bought it back in 1999. One night I stayed up till 5 am drawing and drawing on the new design. I went with a whole new design, but with a few elements from the earlier concepts. I made a large pit under the building which holds a lot of refining equipment and machinery, with the building itself having "arms" on the ground around it. The building itself became quite large and evil looking. Feedback suggested that this design where just too "awesome", and a final version would be necessary. -D14810