Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Missile Silo (view original)
Missile Silo
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
EvilGoodGuy
EvilGoodGuy - - 571 comments

Model looks great.
Only thing I would recommend is to make the texture darker, so it matches the sleek dark grey tone the rest of the nod buildings have.

Reply Good karma Bad karma+11 votes
PetrifiedPenguin
PetrifiedPenguin - - 197 comments

Wicked looking silo. I agree they should be a little darker to match the other buildings though.

Reply Good karma Bad karma+2 votes
Gregthegen
Gregthegen - - 777 comments

Awesome silo indeed!

Reply Good karma Bad karma+2 votes
ww.dk
ww.dk - - 342 comments

i kindof like it stands out a bit like that... makes it easier recognizeable :)

Reply Good karma Bad karma+1 vote
Templarfreak
Templarfreak - - 6,721 comments

...And the Radar doesn't look like that either, but yeah pretty much everything else is looking good.

Reply Good karma Bad karma+1 vote
AYBABTU
AYBABTU - - 125 comments

not a fan of the radar but they said that their sticking with it so...

Reply Good karma Bad karma+1 vote
The_Mastodon
The_Mastodon - - 4,279 comments

I for one like the change in design from the original.

Reply Good karma Bad karma+3 votes
MattHunX
MattHunX - - 36 comments

Nice! An improvement. It was suggested before, I think, that you should make those circles optional, though, so it can be turned on/off from a menu or with a button, especially when the buildings aren't selected. Or is it like that already?

Reply Good karma Bad karma+1 vote
APB_ICE
APB_ICE - - 1,245 comments

I like the RADAR tower design; It looks sleeker than the orginal version. :)
Although, it's housecolour ring should be smaller.

Reply Good karma Bad karma+3 votes
BioClone
BioClone - - 98 comments

i also like the radar, its just like the one on ts, but darker and more elaborated fits really well.

about the silo, looking really nice, but yes, maibe a bit darker texture would help, maibe like all more dark but with the silo gates with the color now have on the image

Reply Good karma Bad karma+2 votes
OurToastyBuns
OurToastyBuns - - 2 comments

What are the rings for?
are they like health bars for buildings/units because that would look great.

Reply Good karma Bad karma+1 vote
-Golan- Creator
-Golan- - - 454 comments

The rings indicate player color. Engine limitations prevent us from using them for displaying HP. Note that the structure decals will be reduced in size, similar to the unit decals.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The nod missile silo at rest. Pray it stays that way long enough for you to destroy it.