Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

Report RSS Version 2.3.1 Released

New units, art updates, and balance fixes have been made for 2.3.1

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The Steam workshop copy has been updated to version 1.3.1. Patchnotes are available in the video, as well as below. To subscribe on Steam, see the workshop page here: Steamcommunity.com

- New Unit: VT-49 Decimator added for Eriadu Authority
- AT-ST Art Update
- AT-AT Art Update
- Unit names reinstated on ground
- A6 Juggernaut art update
- Attempt to fix issue with lockup on galactic conquest level (will require more feedback)
- Reduce ground transport efficacy in autoresolve, increase AI desire to retreat with transports instead of just hiding
- Fixed/adjusted some hero fighter spawn doubles, other fighter spawn doubles in skirmish
- Fixed Delvardus spawning twice in eras 2-4 progressive starts
- Fixed several instances of crashing in progressive scripts (game wouldn't drop, but eras would stop progressing properly). Some still remain, and this has necessitated temporarily cutting certain events. We'll be keeping an eye on it.
- Fixed issue where captured planet hero spawns would happen every time a faction takes a planet (ie Antemeridias, Elrood, Centares, Commenor)
- Removed the Commenor map
- Some fixes for Shadow Hand event progression
- Thrawn Clone dummy should remove properly now.
- Stopped Rogue Squadron/Lusankya progression if Rogue Squadron dies earlier
- Added ingame documentation to Hunt for Zsinj, added Bothan Spynet trait.
- Gunships nerfed against fighters, should be easier to take down now. Keeping an eye on them.


We mentioned it in the initial release post, but for those wondering when the mod will be released on non-Steam versions, we have no set date yet. Steam has several patches that other versions of the game do not, so releasing the mod for non-Steam versions requires significant amounts of content stripping. Rather than trying to update two versions at once, we're working to eliminate major bugs in the steam version, then making the necessary changes for the non-Steam version and releasing once we've hit that point. The Steam version will continue to receive regular patches since it auto-updates, while the separate downloads will be made available on major version changes.

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Guest - - 691,191 comments

LOL, headline says version 1.3.1

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