We've released a submod adding the MC75 as an optional unit into Thrawn's Revenge! You can download it here: Steamcommunity.com
For a tutorial on how to install and run submods, you can see here:
Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.
We've released a submod adding the MC75 as an optional unit into Thrawn's Revenge!
Posted by .Corey. on
We've released a submod adding the MC75 as an optional unit into Thrawn's Revenge! You can download it here: Steamcommunity.com
For a tutorial on how to install and run submods, you can see here:
(buried)
This is really an added later of complexity that makes things more confusing--not just for the end user, but for your team as well.
Can't you just throw the unit into a Galactic Conquest somewhere as an Easter Egg? It will raise the unit's value and remove the unnecessary releases of these "bonus units."
Making it only available in one GC as a bonus unit will actually make it more fun and more interesting to play as and use.
Stick it into fleet battles and FTGU too, if you can.
Now that you've heard my honest opinion, I do love the aesthetics and it is very well done. Kind of odd they named it the MC75--it doesn't look like any other Mon Cal cruiser in the lineup, but more like a kitbashed Rebel ship. No doubt that's what they were going for.
it's not all that confusing really, just copy paste the mod path from the workshop page for the submod and put it in the launch options for EaW like it says in the video.