Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

Report RSS Imperial Civil War 2.2 Released

Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic which has formed out of the Rebel Alliance, the fracturing Galactic Empire, the secretive Empire of the Hand, the warlike and xenophobic Duskhan League, and four different Imperial Warlord factions (the Pentastar Alignment, Eriadu Authority, Warlord Zsinj, and Greater Maldrood). Play with hundreds of units and heroes in skirmish and 19 new g

Posted by on

...Thrawn's Revenge: Imperial Civil War...




Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic which has formed out of the Rebel Alliance, the fracturing Galactic Empire, the secretive Empire of the Hand, the warlike and xenophobic Duskhan League, and four different Imperial Warlord factions (the Pentastar Alignment, Eriadu Authority, Warlord Zsinj, and Greater Maldrood).

Play with hundreds of units and heroes in skirmish and 19 new galactic conquest scenarios, including several historical scenarios encapsulating various different conflicts in the Star Wars: Legends universe.



For those who have played previous versions, the mod has essentially been entirely rebuilt, so providing a specific changelog isn't especially feasible- this is a rough overview, and the Readme goes a bit more in depth.

...What's New in 2.2...
Greater Maldrood, Zsinj's Empire, and Eriadu Authority Added as Playable Factions
Dozens of Redone and Updated Ship and Vehicle Models (ISD, Lancer, Mon Calamari Cruisers, Lucrehulk, and many more)
Many New Ships, Heroes and Vehicles (Secutor, Raider, Procursator, Dauntless, Bellator, and many more)
Several New Galactic Conquests Added
Era-System Overhauled, Allowing Different Ways to Progress, and New Consequences
All Existing Galactic Conquest Scenarios Overhauled, With More Story Events
Projectile Visuals Overhauled
Redone Skydomes, Ground Textures and Asteroid Fields
Overhauled AI to Take Advantage of Mod Features, Without Ridiculous Cheating
New Abilities and Features, Including Single-Unit Retreat, and Boarding
Dozens of New, Updated and Redone Maps
Updated Icons for 4K Monitors
Basically, everything

With previous versions we've included a manual- this is coming, but unfortunately we were unable to finish it in time for the release, so once it's finished, it'll be uploaded separately.


For installation instructions, see the readme, or watch a tutorial video by clicking here.

Currently, the mod is only available in English- if you are interested in helping translate the mod into another language, please email us at ThrawnsRevenge@gmail.com, or contact me directly on Discord, ModDB, or the TR site.

In order to deal with EaW's save-load problem until Petroglyph can release a proper patch, we have also removed or omitted some things (used some lower res textures, left out new Voice Overs, etc) until that gets fixed in order to help stability. If and when that gets fixed, we should be able to pretty quickly re-add those elements to the patched versions.



2.2 is effectively a complete overhaul of Thrawn's Revenge, and during its development, we've been building the base from which we'll continue to polish and expand the mod. Because of the extent to which we've changed how everything works, even with the long testing period we've been through, we're sure plenty of issues will arise- if you happen to come across any significant issues, we ask that you please report them in the tech support section on our forums.

We've also already begun planning the next steps for the mod, which we've covered more in-depth in a previous news post, which you can read by clicking here. In the shorter-term, however, we have some plans for supporting the mod with any issues that arise in the immediate future. With the Steam Workshop, we'll be able to immediately push updates for that version as they happen in terms of bug fixes and balance changes, since the workshop allows automatic updates- one of our primary focuses in that respect will be keeping balance patches regularly coming to help support multiplayer. It's a bit more difficult with the other kinds of downloads, so our plan there is to compile more of those updates over the space of about a month and have a more comprehensive patch release which can be downloaded separately.

...Multiplayer Community Matches & Future Version Previews...


One of our other goals, now that Petroglyph has re-enabled multiplayer for EaW via Steam, is to run regular multiplayer community matches. I will be mostly running this through my YouTube channel, where I'll also be continuing to do preview playthroughs and videos of upcoming versions of Imperial Civil War, Ascendancy, and soon, Fall of the Republic, our Clone Wars mod. The channel can be found at Youtube.com . The plan is to have these matches happen roughly once per week. Basically, I will schedule the events (and update the main menu with the date for the next one on the workshop version), and host all the matches live on stream. Once I open the lobbies, anyone will be free to join. We've been doing this pretty regularly for 2.15 for the last few months, and it's been a lot of fun. It also provides valuable balancing feedback, which as I said earlier, will be acted on pretty regularly (along with the addition of new maps) on the Steam Workshop copy of the mod.

The first full community matches will take place Monday, April 16th at 5pm EST, and Saturday, April 21st at 2pm EST. We may woirk in a few to our release day dev stream today at 5pm EST, however.

You can also join the CGB Discord server, where there are channels dedicated to the Thrawn's Revenge mods and organizing other matches: Discord.gg



Finally, we want to thank everyone for their patience and support during the development of 2.2, especially to all those who participated in the open beta testing over the last two months- it's been a long time since the last release, and we especially appreciate everyone's understanding with the delay while we attempted to mitigate the problems caused by the EaW save-load issue. We hope 2.2 is worth the wait, and we hope to continue improving the mod even more in future releases.

- The Thrawn's Revenge: Imperial Civil War Development Team -


Comments
Guest
Guest

Thank you so much guys!
~Eagle

Reply Good karma Bad karma+4 votes
Fata-Signati
Fata-Signati

Congratulations you guys! It's been a hell of a wait but can't express how awesome it is to finally get 2.2 in my hands. Must be a great feeling to finally get this out to everyone as well. Nice work!

Reply Good karma Bad karma+6 votes
Admiral*Alex
Admiral*Alex

I was just checking to see if tomorrow was going to be the release, and I found out it was released today.

Reply Good karma Bad karma+2 votes
skyline5gtr
skyline5gtr

Congrats team

Reply Good karma Bad karma+2 votes
Maxyms
Maxyms

Jesus Christ, i didn't expect this release, just jumpr
Guess it's time to put friends and job away for some time.

Reply Good karma Bad karma+2 votes
Thrax999
Thrax999

A surprise to be sure, but a welcome one!

Reply Good karma Bad karma+5 votes
xdxsadd
xdxsadd

did u slow down land combat or is it still speed up?

Reply Good karma Bad karma+1 vote
Slornie Creator
Slornie

It's been slowed down vs 2.1 alongside various other changes. We're looking to work further on improving ground in future versions too.

Reply Good karma+2 votes
LegoStarWarsEU
LegoStarWarsEU

Hi Slornie Is there an AI folder missing from the download? It looks like it. Have PMed Corey

Reply Good karma Bad karma+1 vote
LegoStarWarsEU
LegoStarWarsEU

Never mind! My mistake - sorry.

Reply Good karma Bad karma+1 vote
myxale
myxale

Congrats and a big fat kudos.

Reply Good karma Bad karma+1 vote
Meldarion
Meldarion

The Thrawn's Revenge Team are Dark Lords of the Sith, they are so wise, and so powerful, they can influence the games code to create mods.

Thank you for all your hard work.

Reply Good karma Bad karma+3 votes
Tiberius233
Tiberius233

Woot woot! Gotta steal some victorys and call them pizza slice in my head.

Reply Good karma Bad karma+1 vote
XDragon2688
XDragon2688

This is awesome, you guys rock!!

Reply Good karma Bad karma+1 vote
Guest
Guest

hey what happened to Jerec's Ship

Reply Good karma Bad karma0 votes
Jorritkarwehr
Jorritkarwehr

It's been made a separate hero that you have to purchase

Reply Good karma Bad karma+1 vote
XDragon2688
XDragon2688

Quick question/comment. I did a skirmish quick, the Imperial base was a semi transparent blue...don't know if that was intentional or if it didn't load properly.

Reply Good karma Bad karma+1 vote
Slornie Creator
Slornie

That's probably an issue with team colour on the model. Are you playing on the GOG version?

Reply Good karma+1 vote
XDragon2688
XDragon2688

Yeah it's gog version

Reply Good karma Bad karma+1 vote
Ragnrok
Ragnrok

So hopefully by saying the ai cant cheat, they dont do things in 3 secs? I havent played in a few versions, but iv been watching for sure

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey.

Hard AI has some slight bonuses to build speed and income and stuff, but nothing that large- they basically play within the same rules as the player, and they're not getting a bunch of free ****.

Reply Good karma+2 votes
Ragnrok
Ragnrok

sorry i didnt get a notification you replied Corey. thanks for the info and glad to hear it. insane ai are that something really annoys me.

PS - continuing to enjoy the youtube vids!

Reply Good karma Bad karma+1 vote
Andrewarg
Andrewarg

I have only one problem with the mod so far, the descriptions of units factions planets show a (MISSING) text.

GOG version

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey.

You can go into the mod's Data\Text folder and rename MasterTextFile_English to MasterTextFile_YourLanguage

We're hoping to get other translations for the mod soon, if we get enough volunteers.

Reply Good karma+2 votes
Andrewarg
Andrewarg

I could help with the translation of the texts into Spanish in my free time.

Reply Good karma Bad karma+1 vote
fox394thiw
fox394thiw

Corey, I'm volunteering to helps you to translate from English to Spanish (a Neutral Spanish), just send me the files to start the translate process, salutes. , .. ..

Reply Good karma Bad karma+1 vote
XDragon2688
XDragon2688

Im also experience this on skirmish

Reply Good karma Bad karma+1 vote
Guest
Guest

Ehm I think my AI is doing weird things. They never build shipyards, so they dont have ships and thats ... not cool. Did I something wrong, how can I fix it ? :S ( Diskversion )

Reply Good karma Bad karma+1 vote
Slornie Creator
Slornie

This generally means another mod saw fit to install their AI or Scripts to the base data folder, thereby breaking other mods. To fix this, go into your Corruption\Data folder (base game data folder, not the mod's) and delete the folder named Scripts if it's there as well as the AI or Enum folders from the base Data\XML folder.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Canzah
Canzah

"In order to deal with EaW's save-load problem until Petroglyph can release a proper patch, we have also removed or omitted some things (used some lower res textures, left out new Voice Overs, etc) until that gets fixed in order to help stability. If and when that gets fixed, we should be able to pretty quickly re-add those elements to the patched versions."

What exactly is this bug you speak of, and more importantly, has Petroglyph in any way indicated that they are actually going to fix it?

Furthermore, can we get a separate optional download here on moddb with those assets in the meantime or is that too much to ask for?

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey.

The bug is that when loading saves where certain memory pointers have exceeded a limit, the game will crash and the save can't be loaded (there's also a separate issue where the game will crash when saving especially large save files).

We do know PG is fixing it, 100%. The problem is that like other modern EaW patches, the fix will currently only be for Steam, so we may have to, in the future, do more limited releases for ModDB than for the workshop.

We won't be doing a separate optional download with that stuff because quite frankly it renders the game next to unplayable, especially in larger galactic conqeusts.

Reply Good karma+1 vote
Canzah
Canzah

Out of curiosity, what makes you so sure Petroglyph is fixing it? Last patch was in October and they've been on complete radio silence ever since, never replying to community regarding anything at all.

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey.

The EaW community is a big place and it can be hard for them to keep up with everything everwhere, especially since it's one guy working on EaW between other major projects (Forged Battalion was the main focus for the last few months) but they've actually been very communicative with modders directly. We contacted them about it, gave them the crash logs, and they were able to pretty quickly find the cause.

Reply Good karma+1 vote
Canzah
Canzah

Alright, if you can vouch for that then it's great news indeed, as they've all but abandoned the Steam forums for example. I take it they don't have any ETA for when we could expect the patch right?

Reply Good karma Bad karma+1 vote
.Corey. Author
.Corey.

I doubt we'll know when it's coming til it's already out. That kind of thing has to go through approvals and whatnot.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Makedonia
Makedonia

Can I have permission to mod some of the caps on your buildings? I have so much build slots because I can't exactly build anymore mines on them! Also, where are the files so I can mod the buildings?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars: Empire at War: Forces of Corruption
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
Report
Report
Share
Related Games
Related Groups