Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Icon Upgrades - Part 1 (view original)
Icon Upgrades - Part 1
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
theolin2
theolin2 - - 136 comments

verinajsyes

Reply Good karma Bad karma+1 vote
Boda
Boda - - 1,371 comments

Reply Good karma Bad karma+5 votes
OldRex
OldRex - - 92 comments

Im ready.

Reply Good karma Bad karma+2 votes
Sephiroth0812
Sephiroth0812 - - 725 comments

Those new ship icons look very smooth and detailed, certainly a big improvement over the ones used in 2.1 which had in some cases a kind of cartoony feeling to them.

Reply Good karma Bad karma+6 votes
TheHippie
TheHippie - - 174 comments

Noice
Very Noice

Reply Good karma Bad karma0 votes
Nova216
Nova216 - - 60 comments

this is NEAT af.

Reply Good karma Bad karma+1 vote
generalsol
generalsol - - 89 comments

Very sleek! You're doing great work.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

One of our long term goals is to redo the UI art as thoroughly as possible, and the first step in this is icons. While even that is still in progress, you can see here the first phase, some of the ship icons. The new style is much more clean, and the background on the build bar should distract from them far less. This style we plan to apply to all ships and vehicles, and then we hope to start improving hero icons as well.

With 2.3, we hope to start getting into the main HUD backgrounds and start making whatever quality of life updates to the UI layout we need to to accomodate either new features, or simply make it feel a bit fresher (for now, for example, the filter buttons feel rather out of place).