This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.
Basically this is an update on the R&D I have been doing for the mod so far.
better environment mapping
Lighting Upgrades and Possibility of Hardware Tessellation
lighting improvements/ and hardware tesselation
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