A total remake of old good Half-Life mod on modern Valve Source™ engine, with the participation of skilled developer, designer and composer, will make you again feel the atmosphere of fear and fun! Find more at — hunger.romadoma.com
Here is a short video about how to install it on your PC and run from Steam. Yo DON'T need a Half-Life 2 Episode 2, but you have to install Source SDK Base 2013 Singleplayer to launch it. Everything is easy, just follow the steps in the video.
Your opinion is required. Please, take 2 minutes to participate in survey.
We waited for it no less than 8 years. Now it is time to feed our HUNGERRR!
Ahh... We're proudly reporting to you that They Hunger Again will be released in the next month (OK, we really hope so!) And this is a pre-prelease update...
They Hunger Again version 1.3. All critical changes to gameplay and weapons are applied. Watch this video to get know how to launch it via Steam - www.youtube.com/watch?v=KQsR66a4Rd4...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
Can somebody took over and revive this project? It was abandoned six years ago, but I think it still has insane potential and a very good models and maps assets. The only thing that is changed in code is metropolice class changed to be friendly to zombies and crowbar weapon speed. I think a polished and expanded They Hunger Again would be a great success.
Is this mod finished?
No, and never will be.
(buried)
I can't believe that this game was actually made. It's more funny than scary, I mean It's Not funny, It's just... Bad. You can't like, take your Beginner Skills and make a Game you wanted.
This is genuinely one of the worst comments I have seen in a long time. Saying that you can't make the game you want to make when you're a beginner is like saying that you shouldn't speak the language you're learning. People making a bad game isn't gonna prevent people from making a better version.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Great mod. AND
To get normal crosshairs back
Delete these 5 files
weapon_crowbar.txt
weapon_frag.txt
weapon_pistol.txt
weapon_shotgun.txt
weapon_smg1.txt
From the scripts directory/folder
I.E.
:\ProgramFiles(x86)\Steam\steamapps\sourcemods\hunger\scripts
I see people are still writing comments on this mod, so I guess it's time to address a few things. Let me make it clear from the outset, Roman is not a bad guy, I still have respect for him and what he wanted to do.
Hi, I'm Ian, one of the guys who worked on this mod. I spent quite a bit of time on it, actually, working to remake the intro map to as close to perfection as I could. Unfortunately, during the entirety of the dev process, there was a huge lack of communication between myself and Roman, as I'm sure my pal GRENADE_EXPERT (who was working on the final Rockwell Town map) will attest. Some things were assumed by myself that ended up not happening, for example I assumed we'd 'finish' the mod and then take a long while to hash out any problems or bugs or just plain unfinished bits and polish them up nicely to completion. Roman, however, was just plain exhausted and run-down by all the work he'd already put in, and was satisfied to release what we had in what was wrongly called a 'beta build'. I was unhappy with this, and I said as much, deciding to officially leave the project after the release.
The reception was definitely disappointing, although not undeservedly. Upon actually playing the game myself, several months after the fact, I was not only shocked at the low quality and cut corners, but also at the fact that my recreated map had gone seemingly unused in favor of a version that, apparently, Roman himself had made. This was at least eight months of work, of my life, tossed aside and unused. As I said, I hold no ill will towards Roman, and this isn't a call to abuse him. I hold the belief that he was just so tired that he decided to use what he'd made instead of fixing my work up to his standards, which is sad but understandable.
My biggest regret in this project is the fact that I left working on my own version (which is, I believe, still on Moddb under the title They Hunger: Rockwell) to work on something that left so many people wanting more.
In conclusion, I want to apologize to those we disappointed, and I wish you all all the best. Here's hoping someone more capable takes up the task that we left unfinished.
Have you thought about working on rockwell again?
You did very good job with mapping and other team members too. Well, since no one took over after 6 years can you perhaps take the lead and revive the project?
It´s really a shame :( ...If I may ask, is there a possibility for you to return to TH:Rockwell?
I'm with raziel on this one, it would be great to see a return of TH:Rockwell if You ever thought of that possibility. Well, as for the info on They Hunger Again - I was actually quite convinced that You have made the catacombs and it really surprised me, that Your version has been unused, because they stood out from the rest of the mod as they were closer to the original. Too bad we never got to see the Grenade Expert map and Your map too. Shame how all these things turned out
Unfortunately, I'm now at a point in my life where I can't devote as much time to modding as I'd like to, so Rockwell likely will remain on indefinite hiatus. Who knows, though, I could end up getting inspired to finish it one day!