A mod of a mod THERA but with new.. most things!!! THERA is: Romans, Knights, Pirates, Orcs, Vikings, Reptiles, Samurai, Pike and Shot, Gunpowder, Monsters and moarrrr!!!

Description

Full install of THERA: REDUX. Includes all previous additions.

Preview
THERA: REDUX (Full release 3)
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Katzbalger88
Katzbalger88 - - 87 comments

Nice!!!)

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Hazzardevil
Hazzardevil - - 44 comments

Any advice on how to deal with the Sycorax's Mammoths? I marched on their capital with a full-stack of my best units, playing as the Dracule. And my army was smashed by the Mammoths when they sallied out to attack me.

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Axetothehead Author
Axetothehead - - 212 comments

Mammoths/elephants hate javelins and thrown axes.

If you can get these troops to distract and pepper them they will go down quite quickly.

Fortify archer and arty units with stakes, if the mammotha charge they will suffer for it.

Also, tarpitting them with cheap spear units whilst you hammer them with projectiles is a good tactic.

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Guest
Guest - - 691,143 comments

Hey mate, great mod, only problem is CTDs every battle with the Spanish Conquistador faction - all other aspects of the game are fine. Have tried re-downloading and re-extracting twice but still seems to have same error. Just an FYI and something I can live with. Any chance of the next version implementing a dwarven faction from TA?

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Axetothehead Author
Axetothehead - - 212 comments

can you test them out on custom battle.
see if any unit is causing it.

Send me your error log after a crash too

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Guest
Guest - - 691,143 comments

Hello friend, my congratulations on your great mod. I have found a small error with the free company of pikemen. These mercenaries when you move the camera too far away the suits turn blue. It is a very small error. But it would be good to fix it. Continue with this great mod, has a lot of potential

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Cirnoski
Cirnoski - - 5 comments

I tried to get the mod out of the windowed mode, but I could not edit the cfg file for some reason. I was wondering if you can help.

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Axetothehead Author
Axetothehead - - 212 comments

Right click the cfg file, select properties, untick 'read only', save.

Open cfg file, change the windowed mode to fullscreen, save.

Right click the cfg file select properties, tick 'read only', save.

(This insures your settings will not auto-revert, weird med2 bug).

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Cirnoski
Cirnoski - - 5 comments

Thanks.

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fran3545454
fran3545454 - - 7 comments

its not a bug it was
made to prebent piracy

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Guest
Guest - - 691,143 comments

Greetings, after having dedicated a few hours of play to your mod I wanted to give you a couple of suggestions ... For example, the faction of the uruk domain, its captains could be orks ... the human captains are not very realistic ... you could also add some artillery unit and crossbowmen ... then the Romans could all the units throw the pilum ... that would look really great. Those are my suggestions, the rest is great.

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Axetothehead Author
Axetothehead - - 212 comments

Glad your enjoying it chief.

To your questions:
I intentionally limited pilum use and separated them into heavy (no pilum, good armour, stronger) and light (has pilums, lighter armour, swifter) legionary troops to assist the AI after a lot of testing.

This means the AI will move its heavy legionaries directly towards the enemy (the player) to engage in melee whilst the 'light' attack with missiles first then engage after. Otherwise the AI tries to use the heavy troops like missile troops and gets them decimated instead of attacking.

The 'light' legionaries still have pilums and should be used alongside the heavys.

Regarding the Dominion, I intentionally made the captains Hadean humans, the Dominion has limited access to loyal human (hoplite, sword and archer) troops from the cities of Hadea.

Factions have deliberately built in strengths and weaknesses, so no crossbows/cavalry or heavy arty for the Uruks. All factions can however recruit limited mercenary units to take on some of these roles.

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Hooterharris123
Hooterharris123 - - 104 comments

Hi, how do i get the green and red highlights which are under the units on battlefield. Thanks.

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Hooterharris123
Hooterharris123 - - 104 comments

Its ok worked it out. Thanks

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Guest
Guest - - 691,143 comments

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senary
senary - - 56 comments

I've played thera for years and I love this world, lore and factions but I always felt like mod is kinda unfinished.
I had no idea it has a remake, what a shame. Many thanks I'll test soon

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Guest
Guest - - 691,143 comments

Its not working for me, i've followed all the instructions to the letter but every time i start it up an error pops up saying "we can't start this because we can't find kingdom.exe"

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Axetothehead Author
Axetothehead - - 212 comments

Copy and paste your medieval.exe into the same folder that the med.exe is in, rename the copy to kingdoms.exe

Run the 4gb patch on both exes.
start the game with the Thera shortcut

Let me know if it works.

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Guest
Guest - - 691,143 comments

Can this work with SS Portrait mod, or is there a portrait mod separately for Thera ?

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Axetothehead Author
Axetothehead - - 212 comments

There are already a bunch of new portraits added on last release. You would have to manually add what you want, simply dropping the SS version in will create a lot of weird and unwanted mixups.

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cghopk
cghopk - - 349 comments

"One thing I think a med2 mod of this type needs is much better/quicker artillery loading/firing animations, as the med2 are very slow and clumsy.

It is simple enough to edit the gunpowder infantry troops anims to make them more effective too, vanilla has a glitch that has some troops reloading twice."

Please tell me how to do this

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Axetothehead Author
Axetothehead - - 212 comments

If you go to TWcenter, there are guides to animation/skeleton modding that explain it all. It seems complicated, but it makes sense if you follow them. You'll need a tool first, then you unpack the pack and skeletons. Here is a guide and dl link for a unpacker Tool. Twcenter.net

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Sheep_whisperer
Sheep_whisperer - - 4 comments

What's up with all the salt the mod gives you if you try to play as the Inquisition? They look so cool I just wanted to try them out :(.

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Axetothehead Author
Axetothehead - - 212 comments

HA! That's a plant from the original vanilla mod. But yea, idea is you don't play as them.

Been thinking of making them playable though, with some special mechanics.

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fathernicolas
fathernicolas - - 2 comments

I enjoy this mod immensely but I've never seen a mod make a more anti player choice decision than adding a script that if you choose the rebel faction causes the Uruks to conquer all your land. Same with the Inquisition's land being conquered by the Greystrokes. Just don't add the script at all.

Edit: For anyone who wants to play as the slave or the Inquisition the code that causes all the territory to get annexed is in data/world/map/campaign/imperial_campaign and open campaign_script using notepad it goes as follows,

";-- Start --

monitor_event FactionTurnStart FactionType papal_states
and not I_IsFactionAIControlled papal_states

give_everything_to_faction papal_states sicily false

end_monitor

;-- Start --
monitor_event FactionTurnStart FactionType papal_states
and not I_IsFactionAIControlled papal_states

increment_kings_purse papal_states -10000

end_monitor


monitor_event FactionTurnStart FactionType slave
and not I_IsFactionAIControlled slave

give_everything_to_faction slave saxons false

end_monitor"

I opted to delete instead of changing the false value to true but you can do whatever. Cheers! (To my knowledge The Inquisition does not have the ability to recruit naval units at all so you'd have to use the "move_character" command.)

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Guest
Guest - - 691,143 comments

when i select grand campaign, the game says, pick another choice. But it crashes when i start custom or quick battles

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islamzaki17
islamzaki17 - - 91 comments

Is this version in English??

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Axetothehead Author
Axetothehead - - 212 comments

Of course!

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NicolausGermanicus
NicolausGermanicus - - 4 comments

Greetings, I would like to ask the author for permission to make a Spanish translation of this beautiful mod.

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Axetothehead Author
Axetothehead - - 212 comments

Yes. By all means, fire away brother

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Guest
Guest - - 691,143 comments

Hello, I can't extract the folder because it stops when I try to load in a file in the Aztec Large_Town folder, the file named az_large_town_animistances. I also can't delete that file because I can't edit anything.

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Axetothehead Author
Axetothehead - - 212 comments

Weird and baffling.

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