A mod of a mod. THERA but with new.. most things! THERA is: Romans, Knights, Pirates, Orcs, Vikings, Reptiles, Samurai, Pike and Shot, Gunpowder, Monsters and moarrrr!!
Full install of THERA: REDUX. Includes all previous additions.
This is a complete install and includes all the previous patches
I HIGHLY recommend "Normal/Normal" difficulty settings for campaign and battle settings
- v.high campaign difficulty just makes the AI senseless and completely ruins diplomacy
- v.high battle difficulty just makes ALL AI units unbreakable, pointless
Normal or Hard battle and Normal campaign is the proper way to play this mod.
I also recommend NORMAL SIZE for units.
Units were balanced with Normal size in mind AND the AI is better at controlling them.
======================Patch 5 notes======================
MANY NEW MODELS added.
Several as new units entirely:
CRUSADER/P KNIGHTS: 19
fixed some pike units having shorter actual weapon range than they do on screen
several faction captains were silver surfers if captains unit was mercenary - fixed
Espania Espada and Mounted Espada fixed textures (scrambled)
Medici Sergeants fixed textures (new model)
cavalry better able to get full charge off
missing priest limit re-addded to 1st tier for eastern_european cultures
stopped surviving late rebels minor factions going on a recruitment bender
Lessened chance of ill-health triggering due to general remaining outside settlements in enemy territory during winter
boosted all generals/fm characters general starting health
papal and council missions will start to be given later on in game, no pointless "blockade" missions
cavalry and small size units better balanced in autoresolve
removed armor piercing attribute on thrown weapons but boosted regular power
(throw weps get autobonuses againt multi-hp units, with ap they were VERY OP against them)
multiple balancing sweeps of units stats/recruitment, load of tweaks and adjustments
CHANGES and NEW content:
Paynal are Reptilian lead faction - Generals are Golden Saurus
Lot of additional scripting added to improve campaign enjoyment, turn time speed unaffected
New character portraits for most factions
New portraits for Lao Che generals at campaign start
Faction background/info, lore updated
New loading screens/quotes added
New unique Stone Forts added in several places in campaign
Diplomats (including several Inquisition) added from start in useful locations for most factions, AI much more interactive
Pop growth boosts added on several specific buildings
GARRISON extra spawns added in key areas
ELEPHANT overhaul, new deadlier weapons, bit more resistant to projectiles, quicker to charge.
Grey Pirates gain settlement in Syriana, 1 less in Mesocala
Uruk settlement in Ibellica changed to mainland, bestas island is now Minor Faction Pirate Clans
Northmen gain Sraken island (AI would repeatedly land troops there and not attack)
Untainted Minor Faction (rebel Reptilians) hold especially resource rich regions
Many, many other little things
NOTABLE RECRUITMENT CHANGES:
Skull cult Minor Faction now has own dedicated infantry unit, recruitable at low levels by Uruks, Pirates, Lao-Che if you capture one of their regions
Other rare units available for certain factions, if you capture the right region
Sycorax gets much stronger mounted regular general unit
Pale knights crusading ritterbruder now wears Teutonic armour but with red helm
Pale knights regular recruitment boosted and reorganised
Merc pikemen and gunners (v.slow to reappear) and 2-hander mercs now recruitable at Acre docks for Pale Knights
Outremer sellswords recruitable in any Syrianna port for Pale Knights, any Syrianna port above tier 1 for several others
Amerindian factions rebalanced
New mercenary units added
Ship mercs now cheap during crusade
Sweeped and rationalised merc pricing
BOOST to all mercenary spawning times, will appear sooner in game
(Remember, there are NONE at start of campaign, they will come available as campaign plays through!)
MINOR FACTIONS added/improved:
Untainted (Reptilians) - 3 provinces
Spartan League - 2
Skraelings (Norse/Rus) - 2
Hdar Heretics (Tribes and Ratmen) - 1
Serpa Tribes (Kukula riders) - 1
Norse Warbands - 2
Install instructions PINNED to main page.
More info in the README file
THANKS to Katzbalger88 for helping catch bugs
If you find a bug/ctd, post info on ModDb.
GIVE THE MOD A VOTE >>>>>