It has been ten years since the Earth was struck by meteors. The crash sites were quickly blocked out by the military, and public heard no news of them. Until recently. It is said that on a remote crash site wishes are becoming true. But can it be real? Venture into the forbidden zone to find out
I can see the effort which is connected to this work. But in spite I don't understand why mod teams still use that ugly Half Life engine. It's visuals were ugly and not contemporary when the game was released and now, years later, logically this situation hasn't changed. Mods could look so much better when more modern engines were used which honor the effort of the modellers more.
Although to some extent I agree with you, I've seen some amazing things done with the goldsource engine. I don't really see anything wrong with using these engines but it's good to make an effort to manipulate them. Check out Cry of Fear for a prime example.
Are you serious? The source engine is one of the best. The unreal engine is boring and the visuals almost always look the same, with excessive bloom and shininess. The Cryengine is difficult to start modding with and requires everything but the terrain to be in model format, which is the same for the unreal engine. While the source engine comes with a really solid mapping tool, that in the hands of the right people can make amazing maps, take Dear Esther for example: Moddb.com . And I've always found FPS games done in the unreal engine to be horrible to play with funked up mouse tracking and control. So hating on the source engine just because a lot of mod teams use it as it is easy to use isn't on bro.
Poorly disguised troll.
Colle look at these screens:
Moddb.com
That's the source engine. Enough said.