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The Price of Peace will include groundbreaking changes to the Source engine to the point where nothing will resemble what it originally was. There will be server-side changes to allow for a point-based Multiplayer Campaign system with maps played in a revolutionary mode of multiplayer action which will bring the strengths of the single- and multi-player game styles together in a seamless union sure to be popular throughout the gaming community. Characters will feel alive, immersed, a part of the war. Further modifications will allow for classes, team-play, and many server-customizable features like crosshair-removal, implications of stamina, degree of float of the cone of fire, weapon distribution, and more.

The shining glory of The Price of Peace will be its new style of multiplayer game play. This Campaign Mode will maintain statistics and results throughout a campaign, each of which will span several maps. Enemy Territory has a campaign mode, but the PoP campaign structure will take campaigns to a level not before seen in any game, with a point system for scoring and the results of each map directing not only which map is played next but also whether any bonuses are applied to a team who wins a map decisively. All new maps, taking advantage of the vast scale permitted by the Source engine will allow for long single-map battles traveling back and forth in a "tug of war" as well as complex, realistic, and yet playable focus of action into an area not larger than a standard multiplayer map. This focusing allows for decent play with small numbers of people, and yet action-filled mayhem with many people, and no cases of large-map syndrome. Further enhancing this Objective-based Map Mode and Campaign structure is the use of spawn locations as the main means to direct the focus of play, with multiple objectives to enable each location. Wrapping up this list is the complete reversal of play, in that each map will be playable from both sides, representing war fronts and counterattacks excellently.

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Our Source Venture So Far

News

It's been 12 days since we announced our move to the Source engine. Here's a rundown of what has happened so far:

First of all, two new members have joined. Jaguarrrr, an experienced Source programmer, and DannyCon, a talented modeller/skinner were recently added to the team. We are still looking for a couple Level Designers and an Animator to round out the team. Please visit our website or our Moddb profile to find out how to contact us.

As far as models go, a new MP40 was modelled and its skin is nearing completion, a new 7.92 mm ammo box (to feed those hungry MG42s) was modelled and uvmapped, and our new M1 Garand was modelled and UVmapped. Furthermore, our new MG42 was modelled and is being UVmapped at the moment. The third person version was also modelled, uvmapped, and skinned during this period. American and German arm rigs have been modelled, uvmapped, and their skins are nearing completion. The Colt M1911A1 is back under No1_sonuk's scrutinous eye as he adds more detail due to the higher poly limits in Source. Finally, we have started importing our old map models and creating new ones. Trees, obstacles, and the like are smoothly being dropped into the Source environment.

The mapping department has been active as well. dm_mammut's brush work was converted to Hammer .vmf and is progressing toward being ready for playtesting. All of our old custom textures have been ported to work in Hammer, and a second playtest map has been started, dubbed dm_townsquare.

In the coding realm, new HUD and menu systems were conceptualized, ideas finalized, and they are now in the process of implementation. Resident tweaker No1_sonuk has also been working on driveable vehicles and other fun things (like driveable LCVPs). We have also been active working with the weapon code to add slots for our new weapons and equipment. Other coding work has been in progress as well.

New weapon sounds for the MP40, M1 Garand, and MG42 have been created to work in Source's audio environment. In addition, various other sounds like footsteps have been created.

And that's only 12 days' worth of work. There are other things that happened, as well, but this covers at least a good chunk of it.

On a side note, we are still evaluating what to do with our ET materials. There is still some ET development occuring, so I'm pretty positive that you'll see at least some of our ET work publicly released.

And I also decided that I can't leave you with no media at all. I don't like showing "just renders" because any mod team can do that, but since we're rebuilding I don't see why not. Here's a look at our new MP40 and M1 Garand.

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The Price of Peace Pre-Alpha Update 2 of 4

News

Thursday, October 20, 2005 Welcome to the second of four currently planned public News/Media updates for The Price of Peace, which are effectively our...

The Price of Peace - Monday, October 17, 2005

News

Monday, October 17, 2005 Welcome to the first of four currently planned public News/Media updates for The Price of Peace, which will be spread out over...

On fiiiire

News

No1_sonuk took the night partly off because he's been on every night very late and hard-working for the last few weeks. Wish him a good rest, won't...

RTCWfiles.com interview with ipox.

News

Just thought I'd stop by to tell everyone that jdawgg from RTCWfiles.com has interviewed ipox and put together a nice little package with quite a...

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TKAzA
TKAzA - - 3,154 comments

Archived

This mod has been deemed “dead” or inactive.
If this is your mod and you would like this reversed please, send me a pm and we will re activate the mod.

Regards
TKAzA

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::idiot::
::idiot:: - - 361 comments

umm... you dead...?:(

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dime1622 Creator
dime1622 - - 3 comments

Yes, it looks a lot like the DoD: Source model, because they're both quite accurate. DoD: Source's MP40 is probably the most accurate in a retail game that I've seen. However, no, they are not the same model. It's unethical to use theirs anyway ;)

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Tasman
Tasman - - 59 comments

That MP40 looks ALOT like the DoD: Source one. Is it infact the same model? I'm just curiouse I'm not gonna be all "OMG U STOLE!" cos' realy I don't care if mods use it, I mean why reinvent the wheel?

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::idiot::
::idiot:: - - 361 comments

So is this like a neverwinter nights type of gameplay? in terms of campaign.

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Bluehawk
Bluehawk - - 596 comments

They said they needed an animator and I guess they gave up searching lol

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dime1622 Creator
dime1622 - - 3 comments

We couldn't get that last little bit we needed: an animator. We would prefer to not move, but there aren't available modders left on ET.

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