The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The Price of Peace will include groundbreaking changes to the Source engine to the point where nothing will resemble what it originally was. There will be server-side changes to allow for a point-based Multiplayer Campaign system with maps played in a revolutionary mode of multiplayer action which will bring the strengths of the single- and multi-player game styles together in a seamless union sure to be popular throughout the gaming community. Characters will feel alive, immersed, a part of the war. Further modifications will allow for classes, team-play, and many server-customizable features like crosshair-removal, implications of stamina, degree of float of the cone of fire, weapon distribution, and more. The shining glory of The Price of Peace will be its new style of multiplayer game play. This Campaign Mode will maintain statistics and results throughout a campaign, each of which will span several maps. Enemy Territory has a campaign mode, but the PoP campaign structure will take...

Report RSS RTCWfiles.com interview with ipox.

Just thought I'd stop by to tell everyone that jdawgg from RTCWfiles.com has interviewed ipox and put together a nice little package with quite a few screenshots. You can check out the interview and screenshots here.

Posted by on

Just thought I'd stop by to tell everyone that jdawgg from RTCWfiles.com has interviewed ipox and put together a nice little package with quite a few screenshots. You can check out the interview and screenshots here.

Returntocastlewolfenstein.gamefront.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: