In The Nowhere, the hero is Sean Redd, security chief of the MJ12 Main Armory. The facility is suddenly attacked by unknown agresors, that don't take any hostages. Redd is forced to use all his skills to get out of the complex, find out who was responsible for the attack, and above all - Survive, survive in a world where even the closest friends can't be trusted. The story line uses some plot elements known from DX and DX: Invisible War. Player will find large amount of completely new decorations and textures or refreshed versions of old ones.

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FastGamerr
FastGamerr - - 575 comments

For some reason I like this screenshot the most >_>

Splendid work, I'm assuming those are 3D models rather than brushes? If the latter, then especially WOW :]

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LastErpl Author
LastErpl - - 5 comments

Brushes don't have shading, so it's impossible to create nice looking curved surface with them. Second thing is bsp errors, so that's why i use tons of meshes :D Their only con is collision, but it can be fixed with invisible brushes.

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LoadLineCalibration
LoadLineCalibration - - 71 comments

Reminds me Doom3 :) There was similar ladder.

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brdane
brdane - - 39 comments

When are you thinking of releasing a beta of the mod? I would SURELY love to play it

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jdzero
jdzero - - 34 comments

Taking the Mesh route is smart, considering how, now-a-days, everything is done in a 3D modeling program, and anything else is just used to block in the level. :D

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jdzero
jdzero - - 34 comments

Too bad that you have to be a bit more inventive with lighting as shadows don't bake into meshes within the engine.

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