In The Nowhere, the hero is Sean Redd, security chief of the MJ12 Main Armory. The facility is suddenly attacked by unknown agresors, that don't take any hostages. Redd is forced to use all his skills to get out of the complex, find out who was responsible for the attack, and above all - Survive, survive in a world where even the closest friends can't be trusted. The story line uses some plot elements known from DX and DX: Invisible War. Player will find large amount of completely new decorations and textures or refreshed versions of old ones.
Very nice work! I'm interested as to how you produce these effects?
Thanks:) It's just hours spent with paper, pencil and then modelling apps
i mean how do you get the lighting right on the modelled objects?
you mean sharp edges?
Yes. How?