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Welcome to The Mortewood Plaza. Best summed up in three words; Zombies, Weapons and Mayhem! Created By Dec Doyle.

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Report RSS The Mortewood Plaza - Update Images (view original)
The Mortewood Plaza - Update Images
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AlCool
AlCool - - 3,112 comments

Bloodbath at its best.

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DecDoyle Author
DecDoyle - - 8,532 comments

Haha Thanks :D

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Sionfel
Sionfel - - 1,552 comments

Gibs!
No zombie mod should NOT have gibs.

Great job.

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DecDoyle Author
DecDoyle - - 8,532 comments

Haha, well im in that category then :P

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turkey72
turkey72 - - 479 comments

that is awesome blood spray >:D.

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DecDoyle Author
DecDoyle - - 8,532 comments

Yeah man!, grusome as needed, and there is a severed leg on the floor with a peice of hip-bone sticking out the top :P

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JayMeal
JayMeal - - 174 comments

One time i gibbed my gib

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DecDoyle Author
DecDoyle - - 8,532 comments

Ahh, only a true gibbexpert could find your gibtacular problem! :P

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madmaxcow
madmaxcow - - 233 comments

Finally gibs!

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DecDoyle Author
DecDoyle - - 8,532 comments

Yeah, its much better now also alot laggier!

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Warewolfs
Warewolfs - - 62 comments

Yay gibs! Blowing up zombies should feel great now. And the blood decals really fit. :D

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DecDoyle Author
DecDoyle - - 8,532 comments

Thanks dude!, i will make a few more variations to even it out a bit, but all the stuff I've added is pushing Mortewood to be a high performance only game :/

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freredarme
freredarme - - 4,357 comments

Nice, just need other 'new' blood for more realism !

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DecDoyle Author
DecDoyle - - 8,532 comments

I don't understand?

All blood decals here are custom and new.

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joure
joure - - 2,281 comments

LOVE the blood decals, but the only logical thing I can think of that frere is reffering too would be more variations in size? other then that I can see nothing wrong at all, I LOVE the decals ;) they look so much more realistic then hl2's

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DecDoyle Author
DecDoyle - - 8,532 comments

Oh thanks :D

Also i have a variation is size lol, just look at the less "splattery" ones on the floor, they are more solid but smaller :)

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elitemushromretainr
elitemushromretainr - - 42 comments

Will the gibbing work like if the player has a shotgun and he/she shoots the zombie's arm, would the arm come off and the zombie dies instantly? or would the zombie keep going but with only one arm to try to achieve it goal of killing the player?

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DecDoyle Author
DecDoyle - - 8,532 comments

It will most likely be shoot them in the arm and nothing happens, shoot them in the face and the top half of their body will be ripped off. To make the arm disappear is an astonishing amount of code in which i have to find a way to detect every shot on every zombie model and make the bone shrink very small. And i don't know how to do that sorry.

At the moment i have:
Shoot the head of any zombie.
Slice a zombie diagonally with a katana.
Blast the top half of a zombie off with shotgun.
Smash a zombies head in with a slegehammer.
Blow up a zombie into MANY pieces that go flying everywhere!

Hope that helps!

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Crashday
Crashday - - 319 comments

"Slice a zombie diagonally with a katana."

its something that i saw into smod already (when using a knife on a zombie it literaly cuts off in two parts. it reminds a lot those "ravenholm" traps). its awesome anyway :D

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DecDoyle Author
DecDoyle - - 8,532 comments

... Not only are they normal zombies. They are the effetcs used in half life 2. And that is cutting them >> IN HALF << directly horizontally. not diagonally like i have done.

So no. SMOD did bow have this.

And them ravenholm traps do the same thing because its a default for half life 2.

Please actually read and do your research before posting next time.

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Crashday
Crashday - - 319 comments

this blood sprites are perfect, they even look cartoony!!

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DecDoyle Author
DecDoyle - - 8,532 comments

How do they look cartooney? They are more realistic than the half life 2 ones...

Also they are called Decals. You obviously know nothing about games and how they work.

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EchoDelta
EchoDelta - - 671 comments

Textures are much better then the original ones.
They look more like real blood, unlike the hl2 ones were it looks like someone spilt ketchup on a wall

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DecDoyle Author
DecDoyle - - 8,532 comments

Haha yeah, i worked hard on the textures to try escape the half-life feeling.

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EchoDelta
EchoDelta - - 671 comments

I think it requires alot of code in c++ i think, plus it requires a arm gib model and possibly a leg gib model... it's not easy to create gore.

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DecDoyle Author
DecDoyle - - 8,532 comments

I have arm legs and gib model that come off.

You can see them if you look closely.

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Description

These two new images so some more progress for now.

One image shows the flame-thrower working with its thinner more aligned flame that works almost perfectly now :)

The second image is because someone said i need gibbing, so i made gibbing work. I know it looks a little extreme, but its needed. Blood goes everywhere, you will be able to shoot zombie heads off, and blow them into tiny pieces like legs and arms. A leg GIB is shown in this example :)

Thanks! and all comments welcome.