List of features that are currently being implemented:

Built ontop of ZRP
• Weapons Pack from NLC7
• Custom Weather
• COP-inspired Inventory
• Custom Texture Pack
• Traders can repair your weapons & armor (so far: Captain Ivantsov)
• Food is radiated (going to need some vodka to wash it down)
• Weapons are holstered when eating, drinking, or healing
• Re-writing alot of the dialog to include more lore and backstory of Marked One
• Revamp of rewards upon completion of quests
• Additional side-quests with pre-existing NPCs
• Ambient & Nature sounds from many different sources
Dynamic Hud
Knife must be in hand to cut mutant parts off.
Added mutant parts for controller, tushkano, psuedogiant and poltergeist





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Comments  (0 - 10 of 27)
TheJames22
TheJames22

How's the mod going?

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Guest
Guest

Will you add in enhanced shaders like reshade or sweetfx?

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codex_ Creator
codex_

No, those can be added afterwards at the players discretion. The shaders that are in the mod itself will provide close to the best possible look I can get it to be anyways, Reshade/SweetFX won't be needed.

Reply Good karma+1 vote
codex_ Creator
codex_

After some hiatus due to real-life, I'm back to work on this project :)

Reply Good karma+5 votes
merv71
merv71

Still keeping an eye on your mod mate,its sounding good,i like the way you are thinking about not bloating the MARKED ONE with useless addons.

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Shidentora
Shidentora

OH, HELL,YEYEYEAH!
You also got some new maps as in the NS?

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codex_ Creator
codex_

I'm unsure on how to incorporate new maps, a bit outside my knowledge. However, I will be adding quests onto characters on existing maps. Sid, Wolf, Bar area, etc.

Reply Good karma+2 votes
codex_ Creator
codex_

Letting everyone know that the project is still being worked on, uploaded a new screen of the current look.

Reply Good karma+3 votes
Mechenyi
Mechenyi

kewl stuff, good luck on your project.

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codex_ Creator
codex_

Thanks, appreciate it :)

Reply Good karma+1 vote
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