The Last Kingdom challenges players to control 13 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh and Norman, and to embark on a campaign to dominate the British Isles. With a wealth of new historical heroes, players can lead a range of new units into battle - including Viking Berserkers, Saxon Huscarles and Fyrdmen - while conducting sieges and epic battles. You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England or Iceland or starting from the Norwegian peninsula.

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Add media Report RSS New traits/ancillaries, stats/costs and barracks-recruitment by Speeda325 (view original)
New traits/ancillaries, stats/costs and barracks-recruitment by Speeda325
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Description

Updated as of 2022-04-04

Changes. Everything is WIP but if someone else wants to finish the rest they can if they give credit
The Main thing is to see if any of these changes would be worth adding to the mod. if so i will clean then up and make them work better (kind of like a test run)
there are 3 main changes
1.Unit states and text
2.Ancillaries
3.Barracks

1. Changes to all the unit stats and some costs - almost all units have the same total defence value but allocated in different areas
some units have changed text
Units with no visual armour will have no armour stats.
there are culture specific bonuses.
. Southern factions get +1 to metal armour as they have better metal
. Northern factions get +1 to fur as they need thicker fur in the north
. Magyers get +2 to Metal Armour (i think its been a while) as they need to be dangerous
some units (O'Neill horsemen) should be recruit-able for alba
2. Ancillaries for titles (eg Lord of Bebbanburgh) including title for king of O'Neill and Gautland Everything is WIP so some places wont have any
to obtain almost all ancillaries a character has to be in the desired settlement with 100% movement
then end the turn, there will be a chance to get the lord title (atm its around 100% but will change later)
some are locked behind conditions such as the king of the picts, to get this the leader must unit Pictland and have 100% movement and end the turn in
Inverness.

3. completely changed the use of barracks for the factions (now they are like Gwynedd)
Alba is the strongest early game as they mainly have armoured less units, late game the others have the lead as they have more heavy units.

Note that the Ancillaries have text, but iv mainly done it for Alba
Most things will need to be re balanced i think/changed but the base is good"

I've added the Ui'Neil-horse to the Kingdom of Alba like he wanted and many other units for the Ui'Neil.

I also did do the changes seen on earlier pictures.