The Land of the Emerald Dawn is a S.T.A.L.K.E.R. mod which has nothing to do with S.T.A.L.K.E.R. universe. In 1993, an object from outer space landed on the territory of Belozersk Chemical Plant, causing mass casualties and forever changing the so-called Territory. New storyline, new characters and the world itself, with less combat and more exploration of things unseen before.

New setting, inspired by the Roadside Picnic by A. and B. Strugatsky. A secluded territory, which appeared and expanded after contact with extraterrestrial; a place where the laws of physics are either subverted, or don’t work at all.

The Territory manifests itself in a variety of ways. Some anomalies are classic, “aggressive” ones familiar to players of S.T.A.L.K.E.R.; others are more benign in their nature, don’t damage you directly and mostly change the environment, from mild physical abnormalities to space-time disruptions.

The focus of the mod is shifted from combat with animals and armed stalkers to exploration of anomalous zones unknown to the player (and later on - to the protagonist). Wildlife is still dangerous, just as firearms, but the encounters are uncommon. On the whole, the mod is more about preparing equipment for raids rather than for war.

An actual storyline. Instead of running around underground labs and searching for another folder of documents after murdering a hundred or so fanatics, you get to know about the distant (and not so distant) past of the Territory and influence its future.

Side quests are comprised both of classic hunts for loot or so-called “trinkets” (artifacts), and of multiple characters with (and sometimes intersecting) storylines. We attempted to give each one of them a unique character, with worldview, backstory, oddities and other kinds of inner demons. The protagonist is also has a personality and backstory, but depending on how you play the game and how you finish the questlines, his character will change, as will the endings.

Contentwise, there are new suits and weapons, new quests, absolutely different worldspace which has absolutely nothing to do with the S.T.A.L.K.E.R. universe and Chernobyl Exclusion Zone. Locations are either taken from somewhere and modified, or made from scratch.

Overall, this modification is an attempt to create a more literary, “bookish” experience, where characters, locations, events and stories are more important than another shootout. The orient points are, of course, the Roadside Picnic and other classic sci-fi works. Afterall, I think that S.T.A.L.K.E.R. needed a refresh, something different. from one more raid to the Wish Granter and the Marked One’s sour face.

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Dev Diary #1

News 6 comments

Good day.
I think it is necessary to do a heads-up on the progress. The mod is in the works since September, 2017, and there's a lot done. A lot more to do.
Still, here is a short comprehensive list of concepts of the mod.

  • Anomalies. New anomalies, some of which are of similar nature to ones in STALKER series, and some are not. We wanted to make new anomalies more interesting in exploratory, not "avoid this thing because damage" way. Some of them suspend a human in time, some of them let you delve into the past or even change it and so on and so on.

  • Artifacts and anomalous materials. In this universe, there are no stalkers. Instead, them all are prospectors, and they search for trinkets. Trinkets have different characteristics, might be useless, invisible and so on. Moreover, some of them have absolutely unique, sometimes unexpected capabilities which can be used to your advantage.
  • Equipment. Due to differences in gameplay loop and lore, equipment is more oriented on surviving natural dangers, such as animals and anomalies. It is hard to do come by a good bullet protection and even harder to come by a weapon, so you either get various clothes (warm stuff for cold anomalies, for example) or scientist suits closer to the end.
  • Weapons. Weapons are a rare occurrence on the Territory. You can find homemade guns and ammo, and the actual, factory produced weapons are not only scarce, but cost a lot. Due to the costs, it is preferable to avoid any armed conflicts. All the weapons are of Russian origin. The modification uses weapons from StCOP Weapon Pack v. 2.8.

    List of the weapons:
    Pistols: flare gun, APS, PB, PM, PMM, TT-33
    SMGs: PP-19 "Bizon", PPSh-41
    Shotguns: Saiga-12, TOZ-34, TOZ-66, TOZ-194
    Assault rifles: AK-47, AKM, AK-74, AKS-74, AKS-74U
    Machine guns: RPK-74
    Sniper rifles: Mosin-Nagant 1891, SKS, SVD, SVT-40, VSK-94

  • New locations: now mod consists of 7 new locations: 3 handcrafted, 3 - taken from builds and modified, 1 - from the mod Last Day.
  • Swimming: you can actually swim and explore various bodies of water, and, to complement that, most locations (especially new) have bodies of water of varying depth. The system is functional, but steel needs some polish.

As the mod is for the most part about new story and setting, saying too much would be spoiling stuff, which is why we can't provide too much exact info. The mod is still largely work in progress, but soon there will be more information about the artifact system, new locations and so on.


Yes, dude!!!

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Love this idea! Will be following the development :)

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Happy to see that you guys are preparing for the eventual release. Thank you for considering the western community and an English localization.

Reply Good karma Bad karma+9 votes

Svi, а почему же "The Land of the Emerald Edge"? "Край изумрудной зари" по английскому будет так - "The Edge of the Emerald Dawn".

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The Land of the Emerald Dawn* ^

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svi_042 Creator

Потому что "край" не в смысле "грань", а в смысле "земля".

Reply Good karma+4 votes

Ааа, я понял. Удачи с разработкой мода!

Reply Good karma Bad karma+3 votes

Nice. I hope this project will see a life light... :)

Reply Good karma Bad karma+4 votes
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