"The Invasion" is a First-Person Shooter that implements several Real-Time Strategy elements. Focusing on constant, open warfare and making teamwork key, this total conversion allows players to use strategy in place of brute force at any given moment - but not every player is as forgiving.
OK, I'm finishing the Anthropoid model (we still have to pick a real name for this class) and I wanted to share some screenshots of my work in ZBrush.
Yes, I love the default red clay material, it's great for modeling and finding imperfections.
Also, I made a wallpaper out it using Photoshop, hope you like it.
Next week I'll be posting some images of the default human model (Im going to make several versions of each with small variations like different helmets and things like that) then it's off to skinning and porting it into the game! Scary stuff!!
Great work!
The side of the face mask looks a bit like the one from iron man ^^
Yeah, I noticed that too, but I liked the design and I wasn't trying to reinvent the wheel so I just went along with it :p
Yea why not - inspiration is everything ;). I also like this shape
The Bu'kari from Delc'ik Prime. Part of the Delc'ik string of systems along the Fukarum Divide. This Divide was set up between the liberated planets and the Sazi Federation. But only after the "120 years of blood" that followed the uprising of the Bukari workers rebellion. No one really remembers the true reasons why, but most agree through oral tradition it was due to the oppressive oversight and unrealistic taxes imposed by the Sazi Fed.
Bu'kari is pronounced (Boo-car-ree) Delc'ik is pronounced (Dell- seek)
Sazi is pronounced (Sa-zay) Fukarum is pronounced (Foo-car-rum)