11 unique factions full of new heroes, spells, and abilities. Hundreds of new maps. A brand-new campaign. A thoroughly reworked and expanded War of the Ring mode - and much more!
Not a tomb. It's Erebor's resource structure.
Credit to Nertea for parts of his The Dwarf Holds art.
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wow, excellent work you guys!!!
We need stone and iron for Angm...I mean Erebor!
Looks great! Will you include alternative resource buildings for good factions in the future? Evil factions have their lumber camps. Would be nice if the good factions had something similar.
Not likely. We're OK with Good and Evil having different things.
Love how the passage will become larger and larger, the same way it's producing more resources (level up).
Whoever thought this, intentional or not, well done!
Thats the magic of perspective. It's the same size for all.
Then I will have to careful manage the perspective of each of my mines, meanwhile, a random brutal AI destroys everything... sad story. :(
What tasty little animations can we expect?
Naked Dwarves in a fountain.
I wouldn't have expected anything less
Not my proudest fap but it will do
I like it, much better than vanilla mine.
Now this is what we call a mine. A mine
It is no mine, it is a tomb!
I seriously have played the first mission dozens of time to me it's one of the lines that sums up the BFME
Built with dwarven skill!
Looks great!
Better than Vanilla :)
WE EXPANDED THE CAVE!
Wait, wrong faction...
It looks very nice, almost as if it was just a front you generally had to build into a hill or mountain. Would be interesting to have such a game dynamic but ofc... some maps would just be horrible for this...
I'd like to ask what programs does one use to make these models? I would imagine layering the textures on top is something very different but where does one make the "scelleton" of these structures? I would love to learn how to do it.