Balance patch for version 0.96! Over 50 balance changes, new maps and new voices!
HOW TO INSTALL THE PATCH:
1. Rename Scripts, INI and English folders in Data folder to 1Scripts, 1INI and 1English respectively.
2. Install The End Of Days version 0.96 from ModDB site
3. Install that patch on the pre-installed The End Of Days 0.96 with replace.
ATTENTION!
DO NOT USE GAMEDATA.INI FROM GENERALS ZERO HOUR! IT'LL CREATE SUCH ISSUES AS LONG-RANGE SAMS NOT WORKING.
EXTRACT GAMEDATA.INI FROM MOD FILES, IF YOU WISH TO EDIT IT: !!TEOD-096INI.big
Changelog:
Balance:
- U.S. Repair Kits repair twice as more of vehicle HP.
- Increased LOSATs price from 1200 to 1300. Decreased vehicle’s HP, rate of fire and range.
- Increased reload time for AGM-129. Reduced missile’s HP. Increased missile’s flying height. Increased AGM-129 build time to 35 seconds. Reduced range by 25%. Reduced AGM-129 cost from 3000 to 2800. Damage decreased by 13%.
- GLA Tank Paradrop (Deathstrike Forces) gives six T-55 tanks every 4 minutes instead of Scorpions and Sparkas every 5 minutes.
- USA Tank Paradrop (United States Marine Corps.) gives six M60A3 Sabra tanks every 4 minutes instead of three Sabras and Raytheons every 5 minutes.
- Increased build time for THEL to 35 seconds. Detention Camp is required to build it now. Increased power consumption from 2 to 5.
- Increased Bardak’s damage by 10%. Reload time reduced by 15%.
- Mirage Bomber deals 20% more damage. Decreased bomb drop delay.
- Removed rate of fire bonus for propaganda. It only heals now.
- Overlord’s speed reduced by 15%. Slightly reduced HP. Overlord’s turn speed reduced by 20%. Turret rotation speed reduced by 100%. Decreased Overlord’s resistance against shells by 12%. Price increased from 2000 to 2500. Increased reload time from 4 to 5 seconds.
- Decreased price of all Airfields to 1000 (500 for GLA). Build time of all Airfields increased by 5 seconds.
- Decreased build time of all T1 tech structures (Radar Station, Internet Center, Chemical Laboratory, Detention Camp) from 80 seconds to 50. Reduced building cost by 500.
- Decreased build time for all T2 tech structures (Strategy Center, Propaganda Center, Development Center, Palace) from 90 to 75.
- War Factory Heavy Assembly Line upgrade cost decreased from 500 to 300. Research time decreased from 20 to 15 seconds.
- Reduced cost of Russian Supply Truck from 600 to 500. Moderately reduced HP.
- Increased build time for Tunnel Network by 4 seconds.
- MTP-A4 is now available right after War Factory is built. No Radar Station needed for it. Reduced healing rate in passive mode by 50% and in active mode by 75%. Slightly reduced HP. Build time increased by 2 seconds.
- Speaker Tower upgrade (Helix, Overlord) cost increased from 500 to 600.
- Increased Viral Tank’s mortar damage by 30%. Reduced Viral Tank’s viral field lifetime by 1 second to prevent friendly units stepping on it.
- Reduced Sabra’s Machinegunner damage by 25%. Machinegunner dies if the tank was destroyed. Increased Sabra’s build time by 1 second. Reduced movement speed by 5%. Slightly reduced HP.
- Reduced Mi-24’s movement speed by 5%. Decreased damage for un-upgraded Mi-24 by 8%.
- Increased Viper’s build time by 1 second. Reduced movement speed by 5%. Slightly reduced HP.
- Reduced BTR-90’s movement speed by 5%.
- Decreased Dragon Tank’s flame wall damage by 20%
- Slightly decreased Ka-52’s missile range.
- Increased stealth detection radius for all early game Anti-Air units by 20%. (Tunguska, Gattling, Raytheon etc.)
- Increased Comanche price from 1600 to 1800. Increased build time to 30 seconds. Comanche don’t have missiles by default now, you have to purchase Rocket Pods upgrade.
- Russian Radar Station detects stealthed air units in small radius now.
- Reduced speed for all Stryker-based vehicles by 10%: LOSAT and Stryker MGS
- Increased price of Avenger by 100. Increased build time by 1 second.
- Decreased Raytheon’s minimum attack range. Increased unit’s range and reload speed.
- Decreased price for all Mobile Radar Systems. 600 for USA, Russia and China and 500 for GLA.
- Added Sell building instead of Destroy building. Sell gives you 10% of structure’s cost.
- Reduced cost for THAAD’s and HQ-9.
- Reworked Su-57’s jamming ability. It will protect the plane against short-range anti-air, but the jet will still be vulnerable to long-range Anti-Air (THAAD, HQ-9, S-300)
- B-2 requires B-2 Research Program for production. Increased B-2 cost from 2600 to 3000.
- Increased Bradley’s damage.
- Increased Microwave Tank’s range.
- Increased M270’s damage.
- Increased damage for special power Tu-22M3 bombers by 50%.
- Supply Warehouse is now using model and logic of Supply Dock.
- Increased HP for all Civilian Tech Buildings to Oil Derrick’s level.
- Replaced Sabra for United States Air Forces with Stryker MGS.
- Reduced range for all long-range artillery and missile launchers by 10%.
- Decreased Shaheen’s reload time by 15%.
- Decreased Iskander’s and DF-12’s reload time by 8%.
- Decreased Fire Base’s minimum range by 50%.
- Increased Worker’s cost from 150 to 200.
- T-15 upgrades with 57-mm autocannon after Tank Modernization Program now. Vehicle’s cost increased from 1200 to 1300. Removed Kornet Pod affection.
- Reduced T-90 cost for Heavy Assault Forces – from 900 to 800.
- T-14 and T-15 cost 20% more after Tank Modernization Program
Bug Fixes:
- Increased Viper’s model scale.
- Fixed BMP-3 icon inside transport.
- Fixed an issue when Chinese subfaction research was delayed even though it was complete.
- Fixed an issue when Microwave Tank wasn’t freezing enemy buildings.
- Fixed an issue when you couldn’t capture GLA Supply Stash. Now it can’t be ordered to capture just like Palace.
- Fixed an issue when Scout Van received demolition ability after Rapid Attack Forces subfaction choice.
- Fixed an issue when sound of flamethrower from Flamemaster wasn’t disappearing even though the tank stopped shooting.
- Fixed an issue when Pchela drone wasn’t following rally point path.
- Fixed an issue when Pchela drone wasn’t able to build if airfield was full.
- Fixed an issue when Cash Hack wasn’t working on GLA Supply Stash.
- Fixed an issue when Capture Upgrade didn’t make any notifications when finished for Russia.
- Fixed an issue when Russian Medic didn’t use his create quotes.
Voices:
- New voiceovers for FN-6 Trooper, PCL-09, ZBD-04, Guild Truck and S-75!
- Added Detox quotes for Vodnik.
- Added sound effects for Bulava strike and Tomahawk strike.
- Volume adjustments.
Maps:
- Added Tournament Island [TEOD]
- Added Lone Eagle [TEOD]
- Added Flash Effect [TEOD]
- Added Bombardment Beach [TEOD]
- Added Tournament Island [TEOD]
- Added Lone Eagle [TEOD]
- Added Flash Effect [TEOD]
- Added Bombardment Beach [TEOD]
- Added Ammars Sandcastles
- Added Blasted Lands
- Added Plant Waste
- Added Sand Scorpion
- Added Snowy Drought
- Added Summer Arena
- Added Tournament Arena
- Added Forgotten Air Battle
- Added Jungle Wolf
- Added Onza
- Added Western Russia
- Added Volcano Rush
- Added Aries Woodland
- Added Armed Neighbours
- Added Borderlands Desertion
- Added Naval Port Reyes
- Added Rundown District
- Added Siege Island
- Added Southern Falcon
- Added Tournament Coastline
- Added Reliable Resources
- Added Aftermath
- Added Middle Fight
- Added Coastline Wold
- Added Battle On The River
- Added [FUN] Casino (Casino 5 Players Balanced v5)
- Added Vendetta
- Added Irish Front
- Added Free For All Stars
- Added Hostile Territory
- Fixed MISSINGs for Tournament A, Tournament B and Defcon 6 in map select menu.
So we've listen to many players ideas and complains about the balance. Also we've discovered by our self many other small things that we can improve. Like something not mentioned in the change log is the updated models of most often used units in the games to reduce the poly counts and make the models more light and optimized to improve game performance and speed.
We really hope that this patch will make the game more fair and balanced and in same time more smooth.
AI was fixed to not build so many scout, radars and SAM, which again will improve the game quality for sure.
Have fun!
Sir,i got a Question Turkey Faction or Europa Faction (also i got ideas if turkey faction comes)
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Please redownload the patch since we found one small but annoying visual problem and also I re-balanced T15 and Bradlley
T-15 cost -100, build time reduced by 2 sec.
Bradley cost +100, build time +2 sec, damage +15%
Thx
hi alexei , I'd love to thank you for this great work and effort,
and I want to tell you about a bug in all aircrafts (in my opinion), aircrafts with machinegun such as Su-57 starts to kill infantry as a first priority and ignores the big deal targets like anti air vehicles (tunguska,Raytheon) ,and another thing , they shoot just one target instead of each aircraft shots a single target alone (they waste all their ammo just at one target).
again thanks a lot , and keep this great work up.
About machineguns, this is something that I'm trying to improve but it's very hard. About second it's game design and you have to control the jets ...
Another outstanding job Alexei :)
But now that I've realized that you can adjust the size of the units, don't you think the planes and some helicopters (especially the Chinook) are a bit too small ?
Anyway, still a big fan of this mod. Cheers!
Unfortunately we can't make real sizing for planes and helis and later on for ships. I can give you example with Star Craft, they also don't have real sizing. This type of strategy gampleay is not suitable for real sizing :)
"later on for SHIPS" say no more. I'm already excited.
Amazing job, as always! Really enjoying this mod and revival of Generals
Alexey hi. Your mod is the best!!! But the question is, what happened to the balance? I installed a new patch, but my opponents don't build armies at all. If you bet 3 difficult opponents, one of them immediately loses.
It's a problem with your installation. Please make sure you don't have old teod file or other mod files, also check for Scripts folder in Data folder and rename it to 1Scripts
DUDE THERE IS A GLITCH ABOUT INI FILES IF WE LOOK AND OPEN IT THERE IS A "USS Bender" Warship
Is there a reason you come up with some sort of Chinese emblem in the Philippine flag logo? I'm just curious.
It's the logo of a map maker, so on his maps you will see this objects. Nothing special or related to the mod it self or the factions :)
i really start to like this mod, after shockwave and rotr
i think sniper not shooting enemies automatically like before,
You have to give it guard, since it's stealth it will not shoot to hide him self...
this mod is great.
have plan NAVY?
Yes, but it will take time
and can give more old NATO weapon to GLA?
make some difference with cn or ru
Maybe in future yes...
Hello, author. Your revision is very good.
I would also like to suggest some directions for development and improvements.
I think you can add eA-18G electronic warfare fighters to the US army.
You can also change the painting of the J-20 to a silver gray similar to the F22,
Because now the Painting of The J-20 is silver gray, and more beautiful.
Also, optimize the model design of the J-20 inlet,
The inlet shape of the J-20 is similar to that of the F-35.thank you
Thx for the suggestion, but changes to the models won't be done. They are very good even now. I'm alone I prefer to focus on other aspects of the mod.
I think your MOD has a problem with snipers. The delay before firing is understandable, but if I let the sniper cover an area, he will have to walk around and get within range before firing. But once the sniper moves, he gives away his position and is quickly killed by the opposite tank. This is a problem that the original version doesn't have, which means the MOD's snipers aren't as comfortable to use as the original. I hope it can be improved
Hi Alex, thank you for your continued development and we are always looking for the best from you.....There are a few notes I have .... the S-300 in the Russian army does not work.... The confrontations against the computer should be stronger
Wrong Mod installation, read and follow strictly the requirements :)
Umm author, not sure if i did something wrong during the patching , or something else entirely ,but the it appears to me that the new voice over is not in effect after overwriting everything within the rar, any solution ?
Wrong Mod installation, read and follow strictly the requirements :)
Hi,author. Would you like my advice on the future of this MOD?I do have some suggestions for you.
I'm always open for suggestions and constructive criticism :)
Dear author, I suggest that the new version of MOD add V22 transporter and install artillery for it.
I think the J-20 should be equipped with jamming bombs. It doesn't matter if other Chinese fighters are added.
Finally, I hope that the new version will include the AC130 and rebuild the MODEL of the AC130 to make it more realistic.
Thank you, author.
V22 no plans for it.
J-20 jamming bombs maybe can happen..
AC130 maybe can be introduced in the mod
Add the spectre gunship United States SOCOM Subfaction please
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Mod version 0.95 is just a masterpiece, many thanks to the developers! But I think that the NATO nation will not hurt, will it be added in the future? And what about the desyncs in multiplayer?
We don't have problems in MP. The only reason can be different version from both sides... So make sure you are using same version. We had tournament and also many 4FFA or 3v3 MP games without any issue...
New faction only if more 2d and 3d artists joins. Now 97% of 2d and 3d is done by me, so I don't have the time and will to go over whole new faction alone.
BR
What if you fight the AI with your partner? There have been cases when desynchronization occurred in version 0.95. I can't even imagine how you do it, but the mod is just super! Thank you! It's a pity that I don't understand this...
It is possible that AI sometimes may cause mismatch, but very rare. The SAGE engine of Generals have issues with handling many units in MP
Thank you for the information
Evrey time I created AH-1 helicopter,the replay video would be broken.
Have to test it, but I didn't noticed such thing so far.
Hi bro, that really nice mod.
But sometime, only 1 subfaction is not enought, i hope can play all of this and NAVY.
Maybe more money for other subfaction: 20000 for the second and 30000 for the third :) hope that
I may try to make scheme for changing sub factions, but have to test is it possible. But it will be complete change not adding new sub faction to old one
buenas alexei cuando instalo cualquier parche de este mod mis vehiculos de cualquier faccion aparecen invisibles y los iconos para seleccionarlos son de color rosa a que se debe eso
Because this is only patch, you need first the 0.96 full version and then this patch!...
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