- INSTALL: Install the mod into your Zero Hour game folder. Remove old version of TEOD mod completely!
AI INSTALL: Go to Zero Hour folder, then DATA folder, then RENAME Script folder to: 1Script and if you have Genrals.str file rename it too
- Remove any INI files from your Data folder!!!! Old Gamedat.ini can broke the mod!!!
Balance:
- Su-47 “Berkut” is back! Replaces Su-35 for Heavy Assault Forces
- Russia finally has detox ability! Vodnik’s received new detox spray!
- Following upgrades require Rank 3 now:
- Russia: Shtora Protection System, S-500, Topol-M research program, Kinzhal Missiles
- USA: AGM-129 Nuclear Warhead, B-2 Nuclear Bomb, Minuteman Research Program.
- China: DF-41 Program
- Reduced Oil Derrick’s income rate from 1800 to 1000 per minute.
- Reduced supply collecting rate for Russian Supply Trucks. One supply will give you 2400-2700$ per minute now instead of 2700-3000$.
- Reduced Su-57’s ECM active time from 7 seconds to 5 seconds.
- Increased price of AGM-129 Launcher to 3000 and Nuclear Warheads to 4000. Reduced speed of the launcher and reduced HP of missiles so they can be intercepted easier.
- S-75 is now affected with AP Rockets upgrade.
- Added second supply collecting way for USA – supply trucks. You can switch to them if your Chinooks are being harassed by enemy’s long range SAMs.
- Chinooks are now affected with Countermeasures upgrade.
- Guard command was replaced with Guard without Pursuit for Uran drone
- A-10 and F-117 no longer require science unlock.
- Pathfinder, SEAL and Javelin Trooper require science unlock now.
- Increased build time for ECM tank and Overlord
- Increased stealth detection ranges
- Reduced Overlord tank’s HP. You can’t build Overlords without Internet Center now. Also increased Overlord Fury cooldown timer to 120 seconds instead of 90.
- Comanche requires Detention Camp to be built.
- Reduced max speed and HP for T-90 and T-14 Armata.
- Increased price for Armata units by 100
- Removed Rank 3 requirement from B-2 and Tu-22M3
- Dragon Fire Forces have got an upgraded version of Battlemaster – a Flamemaster. It is armed with a flamethrower in addition to main cannon and allows to clear garrisons.
- Reduced Tunguska’s damage and increased reload time
- Reduced HP for all dozers so single Terrorist can kill them. Also reduced cost of Terrorists to 150$
- Changed paradrops for USA and GLA from Reinforcement Pad: Sabra and Scorpion
- Nerfed Afganit ADS (T-14 Armata and T-15 Barbaris) – Afganit ignores ballistic missiles and howitzer shells now.
- Early scouts (except UGV), Heavy SAMs, Mobile Radar Stations and Hacker outpost cannot be selected with Q now.
- Decreased price and build time for all AA infantry.
- Reduced Missile Defender’s build time from 10 to 9 seconds.
- Seismic Shells are now working properly.
- Reduced Helix cost to 1200. Mass Mobilization Forces’ Helix can be upgraded with Propaganda Tower now as well.
- Increased Troop Crawler’s Auto Cannon upgrade price from 400 to 600 and build time from 10 seconds to 20 seconds.
- Removed Brown and Gray colours.
- Reduced build time for all early scouts.
- Reduced cooldowns for following special abilities: Ka-52 Stealth, Disturber Radio Silence, Smerch Barrage, T-14 and T-15 Thermal Optics, HE Shells for Chinese tanks, NLOS reload
- Reduced J-10 Missile Upgrade cost from 2000 to 1500.
Bug Fixes:
- Fixed an issue with ADATS not dealing any damage.
- Fixed an issue when AA infantry units were able to force fire the ground when selected with other infantry types.
- Removed Nuke Bomb icon from Nuke Truck’s command set.
- Fixed Type-15’s tracks animation glitch.
- Fixed an issue when drones (Pchela, UGV and Uran) got status “Unmanned” after Neutron Bomb explosion.
- Fixed an issue with flashbangs trail animation.
- Fixed Stinger’s command set
- Fixed an issue when you could change drivers of Demo Bike.
Voices:
- New voiceovers: T-90, Su-47, T-55, RPG-29, DF-12 and THEL!
- Fixed F-18’s and Raptor’s death sounds
- Added Hacker death sounds from vanilla Generals.
- Fixed an issue when Boomer was using it’s disguise quotes twice.
finally! i'm glad the mod is still mantained. i'll test now
I found some bug:
Russia supply center: Money drop Mi-26 have sound of a Cargo plane instead of helicopter sound
Russia sniper: Marking missile ability cant use on building
That all i know i'll tell more if i find more
1) not a bug
2) works for me
Bruh i dont said it not works
ofcourse you will not able to call missile strike when occupy structure. because it is generals!
Okay thank for telling i'll check again for sure
Awesome!
We've found some small problem when AI was spamming scout units and some small balances were done again. you can take the hot fix from here:
Vk.com
while reading changelog i remembered one more bug i observed before for GLA(didn't see it being mentioned anywhere): when units are in guard stance and radar vehicles comes covering them with scrambler, all these units "lose" their guard orders - they simply stand cloaked ignoring enemies, till you give them guard order again.
It's not a bug, the ability is using specific condition that's why this is happening, so you have to know it and give guard order again. There is no way to improve it ...
i see, at least clarified this moment for myself.
Because they are invisibility so they wont attack any units nearby to hide from enemy expect you order them to attack it work great for an ambush
s500 not working\
Man I mentioned many times in the instruction and here as well. Remove Gamedata.ini file from your Data>INI folder....
This comment is currently awaiting admin approval, join now to view.
А почему 0.96 такой лагучий? У меня 0.95 на максимальных настройках 60 фпс а с новой версии меньше 30, как исправить?
Remove 0.95 version first. For me is working fine..
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I have solved the problem of the air defense system not working, which is the ini file, but the only problem is the army choice
And what is the problem?
i said you before the function it`s problem
i feel tied I am agonizing that it is not an explicit request nor an order, but the patch is wonderful and there are some big and strong changes, but it is this defect only to make the types of weapons available and not by choosing the type of army
It's not an defect :) You have to accept and and play with sub factions. They are nice and more cool stuff will come for the final version :)
Best regards
OK Alex i will waiting i think you making some thing beg
thanks comrade
Some Of the Chinese and Russian rivals will only build reconnaissance vehicles with no attack power and a lot of them.
It is a problem of AI. The hard opponent is too simple, can you strengthen it
I already fix it, will release new patch soon with some balances :)
This comment is currently awaiting admin approval, join now to view.
The game became too easy with no attack
AI had small problem, but if you read the comments you will see link to a hot fix that improves it and also I'll release soon balance patch which will improve the game :)
Great work bro , we love this effort and appreciate it so much, keep going
This comment is currently awaiting admin approval, join now to view.
Well I must say you out-did yourself once again Alexi_Stukov. Excellent work on a great game. Command and Conquer Generals lives on! Started playing the game two days ago and its been really cool. However, I did encounter a few bugs and some of them have already been mentioned in the thread. Well in addition to those bugs mentioned, I noticed that the game crashes when I select up to 3 Russian or Chinese rivals in a skirmish match. This is a great mod and I ain't gonna stop asking you to build a European Factions. Thanks for the great mod! One luv bruv!
Thank you, for me is not crashing and it's strange. Soon we will release balance patch and will see then :)
Alright cool. I will check with my own set-up here. Thanks.
The question you are asking is whether after you choose three Russian and three Chinese troops, Russian or Chinese troops will build a lot of reconnaissance cars. I seem to have the same problem.
Thanks, I observed that to during game play. But it out right crashed the first time so I suspect it was some local issue on my device.
Really a big fan of your work since I love playing military simulations.
Some suggestions: Is it possible if the artillery units like the "Pion" and some long range missiles like the "SCUD" and "Iskander", when it fires, it removes the "fog of war" where the shell/warhead would land like when you are using "Topol-M" so that you could see the destruction that they make?
And some better/longer range base defense for GLA Would be awesome because I find it easy to play against them even on 1v3 -Hard and hard to play using them even on 1v1 -Medium.
Cheers!
This comment is currently awaiting admin approval, join now to view.
I can't believe the UED is working for C&C.
Stukov was a TRAITOR, Duran was RIGHT
This comment is currently awaiting admin approval, join now to view.
Dear author, I found that iskander's defensive range has been reduced after the Upgrade, which means iskander's defensive icon is too small to cover a large area.
AI problem, the opponent's aircraft still does not return to base after the missile is finished, but still hovers and attacks with aircraft guns.The AI's B2 does not turn around immediately after dropping its bombs, but continues forward, causing it to be shot down when it strays into enemy anti-aircraft fire points.
Overall this MOD is doing well, keep working on it
You mean Iskander-K and it is already fixed.
Regarding AI usage of planes, unfortunately it is very hard to understand why is acting like that...
But we will try to improve it :)
Author makes MOD by his own. People, who want to give advices is much much more.
So, no shame if author cant implement all fantasies of other players. No reason to rush it.
In skirmish, it doesn't load a command center, instead it says directly you have been defeated
The problem on your side
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
hey, in the game the s300 and s500 not working. can you fix this please ?
Works very well. Check for ini folder. It must be empty