The End Of Days is a “c&c Generals Zero Hour” total conversion. It brings to the main game a new faction - Russia, with new units, special powers, abilities and upgrades. Other factions are completely redone with better detailed models and new abilities special powers and upgrades. The mod changes the main game play by making it more realistic and fun. To real war feeling! Current version is 0.96 Beta. It is not a final version of the mod. Playable factions are USA, GLA, CHINA and RUSSIA

Add file The End of Days - 0.96
Filename
TEOD-096.exe
Category
Full Version
Uploader
Alexei_Stukov
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Size
498.02mb (522,210,100 bytes)
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3,948 (27 today)
MD5 Hash
4207414b3099b2d42ed4ab762848c897
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Description

- INSTALL: Install the mod into your Zero Hour game folder. Remove old version of TEOD mod completely! AI INSTALL: Go to Zero Hour folder, then DATA folder, then RENAME Script folder to: 1Script and if you have Genrals.str file rename it too - Remove any INI files from your Data folder!!!! Old Gamedat.ini can broke the mod!!!

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The End of Days - 0.96
Comments
Radu273
Radu273

finally! i'm glad the mod is still mantained. i'll test now

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Blackhawn
Blackhawn

I found some bug:
Russia supply center: Money drop Mi-26 have sound of a Cargo plane instead of helicopter sound
Russia sniper: Marking missile ability cant use on building

That all i know i'll tell more if i find more

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T0oL
T0oL

1) not a bug
2) works for me

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Blackhawn
Blackhawn

Bruh i dont said it not works

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T0oL
T0oL

ofcourse you will not able to call missile strike when occupy structure. because it is generals!

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Blackhawn
Blackhawn

Okay thank for telling i'll check again for sure

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assaaddib
assaaddib

Awesome!

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Alexei_Stukov Author
Alexei_Stukov

We've found some small problem when AI was spamming scout units and some small balances were done again. you can take the hot fix from here:
Vk.com

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eil
eil

while reading changelog i remembered one more bug i observed before for GLA(didn't see it being mentioned anywhere): when units are in guard stance and radar vehicles comes covering them with scrambler, all these units "lose" their guard orders - they simply stand cloaked ignoring enemies, till you give them guard order again.

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Alexei_Stukov Author
Alexei_Stukov

It's not a bug, the ability is using specific condition that's why this is happening, so you have to know it and give guard order again. There is no way to improve it ...

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eil
eil

i see, at least clarified this moment for myself.

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Blackhawn
Blackhawn

Because they are invisibility so they wont attack any units nearby to hide from enemy expect you order them to attack it work great for an ambush

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Guest
Guest

s500 not working\

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Alexei_Stukov Author
Alexei_Stukov

Man I mentioned many times in the instruction and here as well. Remove Gamedata.ini file from your Data>INI folder....

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Guest
Guest

А почему 0.96 такой лагучий? У меня 0.95 на максимальных настройках 60 фпс а с новой версии меньше 30, как исправить?

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Alexei_Stukov Author
Alexei_Stukov

Remove 0.95 version first. For me is working fine..

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akram-ali99
akram-ali99

I have solved the problem of the air defense system not working, which is the ini file, but the only problem is the army choice

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Alexei_Stukov Author
Alexei_Stukov

And what is the problem?

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akram-ali99
akram-ali99

i said you before the function it`s problem
i feel tied I am agonizing that it is not an explicit request nor an order, but the patch is wonderful and there are some big and strong changes, but it is this defect only to make the types of weapons available and not by choosing the type of army

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Alexei_Stukov Author
Alexei_Stukov

It's not an defect :) You have to accept and and play with sub factions. They are nice and more cool stuff will come for the final version :)
Best regards

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akram-ali99
akram-ali99

OK Alex i will waiting i think you making some thing beg
thanks comrade

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Guest
Guest

Some Of the Chinese and Russian rivals will only build reconnaissance vehicles with no attack power and a lot of them.
It is a problem of AI. The hard opponent is too simple, can you strengthen it

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Alexei_Stukov Author
Alexei_Stukov

I already fix it, will release new patch soon with some balances :)

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Guest
Guest

The game became too easy with no attack

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Alexei_Stukov Author
Alexei_Stukov

AI had small problem, but if you read the comments you will see link to a hot fix that improves it and also I'll release soon balance patch which will improve the game :)

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afeefking
afeefking

Great work bro , we love this effort and appreciate it so much, keep going

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G.Titan
G.Titan

Well I must say you out-did yourself once again Alexi_Stukov. Excellent work on a great game. Command and Conquer Generals lives on! Started playing the game two days ago and its been really cool. However, I did encounter a few bugs and some of them have already been mentioned in the thread. Well in addition to those bugs mentioned, I noticed that the game crashes when I select up to 3 Russian or Chinese rivals in a skirmish match. This is a great mod and I ain't gonna stop asking you to build a European Factions. Thanks for the great mod! One luv bruv!

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Alexei_Stukov Author
Alexei_Stukov

Thank you, for me is not crashing and it's strange. Soon we will release balance patch and will see then :)

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G.Titan
G.Titan

Alright cool. I will check with my own set-up here. Thanks.

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Guest
Guest

The question you are asking is whether after you choose three Russian and three Chinese troops, Russian or Chinese troops will build a lot of reconnaissance cars. I seem to have the same problem.

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G.Titan
G.Titan

Thanks, I observed that to during game play. But it out right crashed the first time so I suspect it was some local issue on my device.

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JensenDisuyo
JensenDisuyo

Really a big fan of your work since I love playing military simulations.

Some suggestions: Is it possible if the artillery units like the "Pion" and some long range missiles like the "SCUD" and "Iskander", when it fires, it removes the "fog of war" where the shell/warhead would land like when you are using "Topol-M" so that you could see the destruction that they make?

And some better/longer range base defense for GLA Would be awesome because I find it easy to play against them even on 1v3 -Hard and hard to play using them even on 1v1 -Medium.

Cheers!

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KaiserStratosTygo
KaiserStratosTygo

I can't believe the UED is working for C&C.

Stukov was a TRAITOR, Duran was RIGHT

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Guest
Guest

Dear author, I found that iskander's defensive range has been reduced after the Upgrade, which means iskander's defensive icon is too small to cover a large area.

AI problem, the opponent's aircraft still does not return to base after the missile is finished, but still hovers and attacks with aircraft guns.The AI's B2 does not turn around immediately after dropping its bombs, but continues forward, causing it to be shot down when it strays into enemy anti-aircraft fire points.

Overall this MOD is doing well, keep working on it

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Alexei_Stukov Author
Alexei_Stukov

You mean Iskander-K and it is already fixed.
Regarding AI usage of planes, unfortunately it is very hard to understand why is acting like that...
But we will try to improve it :)

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T0oL
T0oL

Author makes MOD by his own. People, who want to give advices is much much more.
So, no shame if author cant implement all fantasies of other players. No reason to rush it.

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Guest
Guest

In skirmish, it doesn't load a command center, instead it says directly you have been defeated

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T0oL
T0oL

The problem on your side

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