Paying the Bills: 0 - Moving Day
You've just heard a sweet tip.
Get to work before the window of opportunity closes.
Download Link: Drive.google.com
Credits
Assets:
Amadeus - the Golden Lute
STRUNK - new kitchen assets as well as fireflies & bats
Alpha Testers:
Amadeus, Baby Genius, Bienie, dragofer,
Epifire, Jack Farmer, joebarnin, kingsal, NeonsStyle, Rotary Racer, The Dark One
Beta Testers:
Cambridge Spy, Shadow, Abusimplea, JackFarmer, thebigh, wesp5, Amadeus, kingsal, s.urfer,
joebarnin, grayman, nbohr1more, prjames, AluminumHaste, Dragofer, datiswous, stgatilov, duzenko,
Goldwell, Wellingtoncrab, If I forgot anyone PLEASE LET ME KNOW
Notes
- TDM 2.10 is REQUIRED to play this mission.
- This is my first FM and took me roughly 4 years and 1000+ hours. I had originally planned a city map for my first FM, I even had an over-arching story set across 4 missions, but I decided to whip up a prequel to use as my "training-wheels protocol" for DarkRadiant before I move on to my magnum opus, hence why this one is #0. Subsequent entries will be on a micro scale compared to this map.
- This FM implements the func_peek mechanic, allowing players to peek through any door that has a keyhole on it by leaning forward. PLEASE NOTE: This function has been known to cause crashes for a small number of players in the past, likely due to using the 32-bit version of TDM. At no point in this mission is it required to use the func_peek mechanic; it is purely optional, so feel free not to use it.
- There are spiders
- Suggestive themes/references
- DISCLAIMER: This is a BIG mission by TDM standards, and has a lot of wide outdoor areas; performance may vary greatly.
- Lots of plans for future updates, many ideas still left on paper.
Download Link: Drive.google.com
(drop the folder into darkmod/fms)
If anybody has issues with playing this map or installing it, don't hesitate to hit me up either on here or TDM forums! Thanks for playing!