Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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Report RSS "You'll never believe who just reappeared.." [WIP] (view original)
"You'll never believe who just reappeared.." [WIP]
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ChrisBryant
ChrisBryant - - 1,087 comments

Aaand, I continue to be impressed with how often you can utilize various drastically differently colored light sources in the same area and it never look like it's too much.

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crimson86knight
crimson86knight - - 206 comments

The ambiance in the room looks really good. I'm actually a fan of dark areas with subtle light.

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Aro
Aro - - 1,971 comments

I have been following your mod for a while and I am a big fan of your work. Keep on going, guys. I'm looking forward to this.

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Darkamo
Darkamo - - 474 comments

A-M-A-Z-I-N-G

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Aublak
Aublak - - 65 comments

Wonderful lighting. I really like that red light silhouetting that shape in the bottom corner.

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Dreamer_E
Dreamer_E - - 11 comments

A term "atmosphere" should be illustrated by this screenshot. It's just amazing, guys!

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MrGnang
MrGnang - - 621 comments

Brilliant work, I need to take a few tips from your lighting techniques :p

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Suparsonik
Suparsonik - - 1,267 comments

Looks suspiciously like a remake of a certain area where a certain train ride happens in a certain game.

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monster_urby Author
monster_urby - - 3,023 comments

Certainly does.

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GNU/Hurt
GNU/Hurt - - 182 comments

it's too dark

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Archie_SnC Creator
Archie_SnC - - 320 comments

Tell it to maintenance. Oh wait.

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monster_urby Author
monster_urby - - 3,023 comments

Thanks for the feedback. :)

It is a little dark to be sure, but this is at least a day after the disaster takes place. Not to mention that you wouldn't realistically spend much money on lighting the tunnels for the transit system, the same way subway tunnels aren't flooded with light.

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carloscarlin
carloscarlin - - 404 comments

yes but even inside that other room the light is too weak

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monster_urby Author
monster_urby - - 3,023 comments

Most of the lights in the hallway are broken / flickering. Again, this is post disaster. It's not really any darker than the Sector C labs in "Unforeseen Consequences"

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GNU/Hurt
GNU/Hurt - - 182 comments

yes, but there is no even broken light on the tram station. that's odd, the soda machine -- is the only light source.

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monster_urby Author
monster_urby - - 3,023 comments

There are also lights running along the railing facing the windows, you can't see them from this angle. :)

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Rinnr
Rinnr - - 910 comments

Dat Textures.

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Hezus
Hezus - - 561 comments

I'm just going to take a guess:
"Hello soldier-sir! mmm.. candy. Stupid machine! Why don't these things ever seem to work?"

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Alberto309
Alberto309 - - 316 comments

My god... What have you done here guys? Textures are placed maniacally (in a good way, of course)! And the lighting... oh boy...

I particularly like the projected shadows on the wall near the red light, and the handrail texture details are just great! VHLT FTW! :D

Great job once again mates! ;)

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bigduck64
bigduck64 - - 55 comments

looks just AWESOME !!!11!!11

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TheUnbeholden
TheUnbeholden - - 3,605 comments

Great skill taken in the simplest of tools, techniques makes all the difference in the world. Time to awaken the core, guys.

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ElizaCassan
ElizaCassan - - 26 comments

Wow, that lighting is incredible, your mod seems to come straight from the previous generation of consoles, which is great for this very old game engine. :o

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