Prepare to descend into the abyss of "The City of The Damned 2," a haunting sequel to the unholy terror that was its predecessor. This nightmarish ZDoom map, infused with the sinister essence of Monolith's "Blood," now emerges from the depths, cloaked in the eerie glow of dynamic lights and adorned with nightmarish enhancements, all in the haunting embrace of GZDoom.
As you step into this accursed realm, brace yourself for a descent into madness. The very air is thick with dread, the city streets shrouded in perpetual darkness. Unholy forces conspire in the shadows, as malevolent zombies, deranged cultists, and diabolical demons lurk around every corner, their malevolence palpable.
With trembling hands and pounding heart, you shall embark on a nightmarish odyssey where the line between the living
Title : The City of The Damned : Apocalypse (v2.0)
Filename : tcotd2.pk3
Date Finished :
Author : Daniel "Tormentor667" Gimmer, Nash Muhandes, Blue Shadow, Ozymandias81
Web Page : Realm667.com
Email Address : info@realm667.com
Credits: Full list of contributors can be found in the packed tcotd2.txt
* Play Information *
Maps : 1 (MAP01)
Source Port : GZDoom 4.11.3 (or later)
Single Player : Yes
Cooperative 2-8 Player : Yes - balanced for 2 players, any more than 2 and the game becomes too easy (but 8 player starts are provided anyway, explanation on how to start a multiplayergame can be found in the packed tcotd2.txt
Deathmatch 2-8 Player : No
Difficulty Settings : Yes - only in damage calculation and monster behavior. Monster count remains static across all difficulties
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : Scratch
Build Time : v1.0 - 1 month
v2.0 - 3 years (on/off)
Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd, Slade, Ultimate DoomBuilder, GIMP, LameXP, Blender, Visual Studio Code,
Notepad++, ZFontConverter
Known Bugs : None
* Copyright *
You may use material from this project for your own projects as long as you credit the respective creators.
You may use the code (ZScript, ACS) in this project for your own projects as long as you license all code under your project under GPL v3 (or later)
You may upload this file somewhere else as long as this file stays included as it is.
You may base projects on this resources and setting.
The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well received and still is one of the must-play-classics but it didn't age too well. In the past thre years, a few talented friends and I took the time and effort to prepare something for this year's Halloween: A remastered version of The City of the Damned: Apocalpyse. Get ready for a new horror-experience! Release on 31st, 20:00 MET!
What can you expect from the remaster? It's not simply a spiced up game but a totally new experience that is based on the 2007-release. You have never played it? Even better!
Get The City of the Damned 2 - Apocalypse now in its definitive version - they way it was always meant to be. Make sure to read the tcotd2.txt file for hints about the game and its multiplayer mode that was perfectioned for this special remaster.
Discover The City of the Damned 2 like you have never seen before and discover the horrors of the Darkmoon Cult.
The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well...
Prepare to descend into the abyss of "The City of The Damned 2," a haunting sequel to the unholy terror that was its predecessor. This nightmarish ZDoom...
Very cool project. The atmosphere of horror is conveyed perfectly. The shelter idea is amazing. Thank you very much for your titanic work.
Thanks kindly for the words
I remember this mod but I never expected this to get a remaster. 👍
You already played it?
I played and finished this in one seating today, really well done mod! 😸
Thanks alot- glad you enjoyed it :)