Prepare to descend into the abyss of "The City of The Damned 2," a haunting sequel to the unholy terror that was its predecessor. This nightmarish ZDoom map, infused with the sinister essence of Monolith's "Blood," now emerges from the depths, cloaked in the eerie glow of dynamic lights and adorned with nightmarish enhancements, all in the haunting embrace of GZDoom.

As you step into this accursed realm, brace yourself for a descent into madness. The very air is thick with dread, the city streets shrouded in perpetual darkness. Unholy forces conspire in the shadows, as malevolent zombies, deranged cultists, and diabolical demons lurk around every corner, their malevolence palpable.

With trembling hands and pounding heart, you shall embark on a nightmarish odyssey where the line between the living

Title : The City of The Damned : Apocalypse (v2.0)
Filename : tcotd2.pk3
Date Finished :

  • November, 1st 2007 (v1.0)
  • November, 2nd 2007 (v1.1)
  • November, 9th 2007 (v1.12)
  • December, 20th 2008 (v1.2)
  • May, 18th 2011 (v1.21)
  • October, 31st 2023 (v2.0)


Author : Daniel "Tormentor667" Gimmer, Nash Muhandes, Blue Shadow, Ozymandias81
Web Page : Realm667.com
Email Address : info@realm667.com
Credits: Full list of contributors can be found in the packed tcotd2.txt

* Play Information *

Maps : 1 (MAP01)
Source Port : GZDoom 4.11.3 (or later)
Single Player : Yes
Cooperative 2-8 Player : Yes - balanced for 2 players, any more than 2 and the game becomes too easy (but 8 player starts are provided anyway, explanation on how to start a multiplayergame can be found in the packed tcotd2.txt
Deathmatch 2-8 Player : No
Difficulty Settings : Yes - only in damage calculation and monster behavior. Monster count remains static across all difficulties
New Sounds : Yes
New Music : Yes
New Graphics : Yes

* Construction *

Base : Scratch
Build Time : v1.0 - 1 month
v2.0 - 3 years (on/off)
Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd, Slade, Ultimate DoomBuilder, GIMP, LameXP, Blender, Visual Studio Code,
Notepad++, ZFontConverter
Known Bugs : None

* Copyright *

You may use material from this project for your own projects as long as you credit the respective creators.
You may use the code (ZScript, ACS) in this project for your own projects as long as you license all code under your project under GPL v3 (or later)
You may upload this file somewhere else as long as this file stays included as it is.
You may base projects on this resources and setting.

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The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well received and still is one of the must-play-classics but it didn't age too well. In the past thre years, a few talented friends and I took the time and effort to prepare something for this year's Halloween: A remastered version of The City of the Damned: Apocalpyse. Get ready for a new horror-experience! Release on 31st, 20:00 MET!

What can you expect from the remaster? It's not simply a spiced up game but a totally new experience that is based on the 2007-release. You have never played it? Even better!

  • Improved progression and modern-style game design
  • Combat tweaks with punchier weapons
  • Bespoke(tm) gore effects by Nash Muhandes, made specifically for TCOTD2
  • A journal to keep track of your objectives, as well any letters you've found
  • A new, custom font to improve readability
  • New areas to discover (city cistern, camping site, swamp)
  • Expanded areas (new rooms in buildings, new shortcuts to avoid backtracking)
  • New puzzles and quests
  • A new item to help you anticipate the impending nightmares
  • Unique ammo types for all weapons
  • Fully localized text (available in english, german and italian)
  • Improved user interface for reading letters
  • Improved grammar and language
  • High resolution letter images just for the sake of style
  • Revamped monster cast (improved enemies, new enemies)
  • Final boss variants depending on whether you choose the Path of Doom or the Road of Blood
  • New final boss battle music
  • New fullscreen HUD and a slightly customized alt HUD
  • Improved player/actor scaling for fitting proportions
  • Improved exclamation marks for quest objects and letters
  • Judicious use of shaders for some sprites, and post processing
  • Toggle-able fog and snow effects
  • Optional weapon sway and strafe-tilting
  • Voxels for some static decorations
  • Converted most doors into Polyobjects for increased realism
  • Faux volumetric lighting effects
  • Displacement maps
  • Widescreen support (21:9)
  • Animated TITLEMAP instead of a static graphic
  • Full color sprites and textures (no longer restricted to the Doom palette)
  • Actor optimization and massive scripting cleanup
  • Full coop support (GZDoom P2P multiplayer only; NOT Zandronum)
  • Special: Finally you can visit the barn from the original TITLEPIC ;)

Get The City of the Damned 2 - Apocalypse now in its definitive version - they way it was always meant to be. Make sure to read the tcotd2.txt file for hints about the game and its multiplayer mode that was perfectioned for this special remaster.

Discover The City of the Damned 2 like you have never seen before and discover the horrors of the Darkmoon Cult.

The City of the Damned 2 - Apocalypse | 31st of October

The City of the Damned 2 - Apocalypse | 31st of October

News 8 comments

The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well...

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The City of the Damned 2 - Apocalypse v2.0

The City of the Damned 2 - Apocalypse v2.0

Full Version 21 comments

Prepare to descend into the abyss of "The City of The Damned 2," a haunting sequel to the unholy terror that was its predecessor. This nightmarish ZDoom...

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AndrewMRX
AndrewMRX - - 21 comments

Very cool project. The atmosphere of horror is conveyed perfectly. The shelter idea is amazing. Thank you very much for your titanic work.

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Tormentor667 Creator
Tormentor667 - - 258 comments

Thanks kindly for the words

Reply Good karma+1 vote
sastel
sastel - - 106 comments

I remember this mod but I never expected this to get a remaster. 👍

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Tormentor667 Creator
Tormentor667 - - 258 comments

You already played it?

Reply Good karma+1 vote
SweetRamona
SweetRamona - - 5,114 comments

I played and finished this in one seating today, really well done mod! 😸

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Tormentor667 Creator
Tormentor667 - - 258 comments

Thanks alot- glad you enjoyed it :)

Reply Good karma+1 vote
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