Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, Weapons, Graphics, balancing and more for the Main Campaign, Statis Interrupted and Bug Hunt in SP and COOP.
ACM Overhaul was built 90% before the now infamous one-letter typo.
Alot of the AI changes were trying to stop this very bug from causing them to stand still. But it means that fixing the typo had little effect with the mod installed.
Fixing the typo without the mod installed doesn't seem to do much because of how nerfed the Xeno AI is.
For example they are prohibited from changing surfaces (wall - ceiling - floor) no more than once every 6 seconds and not being allowed to crouch after standing up for 5 seconds!
I have redone several of the key files right from the ground up to really open up the AI and allow them to use everything they have programmed into them without any restrictions.
As you can see by the video, they are somewhat of a handful now!
This version is unlike any of the previous versions of the Overhaul. Several new key changes have been made that I could not figure out previously which make a tremendous difference to gameplay.
Other than the above mentioned nerf's, Xeno's no longer focus on you over all others, your AI actually do real damage, and acid is finally deadly.
Also, no more crashes!
Hudson :
Hey man, I don't wanna rain on your parade, but we're not gonna last seventeen hours!
Coming Soon!
An unexpected surprise.
So is Aliens: Colonial Marines a good game now?
Nice!
is there any way to mix the Hudson's Pulse Rifle with the NSG 23 Assault Rifle animations? To restore the E3 Pulse Rifle (Same mesh as Hudson's Pulse Rifle and same animations as the NSG 23)
more than likely however I have no idea what you mean
Youtube.com
Check the mesh and animations of the Pulse Rifle, (i think it uses the same mesh as the Hudson Pulse Rifle but with the the NSG 23 animations)
I posted the wrong video, It's actually this one :P
Nice looking forward to playing the new version.
Wow! When?
Hopefully within a week or so. Really I just need some playtesting to balance out the difficulty and ensure the campaign still works ;)
Your panties!
Sweet.
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Where is version 6?