Deathshead is back to unleash the power of an ancient artifact through the uprising of his new mechanic troops — will B.J. Blazkowicz survive?

Report RSS New year huge update – mod retrieved from Mod DB! 40+ fixes scheduled!

The Dark Army: Uprising was released last Wednesday and received mixed reviews upon release, although it has a majority of good reviews. To be frank with you all, I'm not satisfied of the modification: it has a lot of bugs/glitches, mainly related to the development but also to the engine. I can promise that all of these will be fixed with an upcoming re-release... but that's not all: the modification will now require the original retail game in order to avoid any copyright issues.

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The Dark Army: Uprising was released last Wednesday and received mixed reviews upon release, although it has a majority of good reviews. To be frank with you all, I'm not satisfied of the modification: it has a lot of bugs/glitches, mainly related to the development but also to the engine. I can promise that all of these will be fixed with an upcoming re-release... but that's not all: the modification will require the original retail game in order to avoid any copyright issues.


HNY2016


» Answer to the Russian community

First of all, I want to say sorry to the Russian community: the development has been rushed on some parts and I agree it's not complete. I also want to thank Eugeny Panikarowsky for pointing many of the illogical moments of the mod (especially in The Crypt) as well as AidenDemon for pointing out credit-related mistakes and errors. I want to apologize towards both of them as I agree with their respective reviews. I also agree on the point I've been over-promoting this mod in order to get attention from the community. It won't happen again. Also, I believe this project was revealed too early. This time, for future project such as the mod's second part, I won't reveal anything until there's a month before release.


» Modification retrieved from Mod DB — back February 20

The modification's gonna be retrieved from Mod DB as another -revised- version (currently in the works) will be uploaded. This new version, baptized 2.0, will see all current bugs/glitches fixed. It will be available on Mod DB as of February 20, next month. As it is right now, it's a shame it's available.


» Scheduled fixes

Alright now is the time to show the scheduled fixes of this modification.

Village

01 – Unbreakable windows will be breakable

02 – Inside environments will be remade

03 – First dynamite will be moved

04 – Stuck soldier (near lamp) will be moved

05 – Introduction scene will be added

06 – Ambient light will be fixed

07 – Inside places will have light

08 – Unfindable secret area will be fixed

09 – Unbreakable boards/wall objects will be breakable

10 – Other elements will be breakable

11 – First secret area will be harder to access

12 – Generator objective replaced with switch to get to the sewers

Sewers

13 – Repeatable puzzle-related cinematic scene glitch will be fixed

14 – Unreadable text documents will be readable

15 – Unbreakable windows will be breakable

Crypt

16 – Illogical moments will be removed/replaced

17 – Some cinematic scenes to help the player will be added

18 – Zombie spawns will be fixed

19 – Soldiers in the elevator won’t be blocked

20 – Water will be removed

21 – Cinematic scenes will be more user-helpful

Track

22 – Bugged bullet-proof windows will be replaced

23 – One cinematic-scene will be added

24 – Venom-trooper will be fixed

25 – Ending stats will be fixed

The Base

26 – Prototype-soldiers’ textures fixed

27 – Super-soldiers’ textures fixed

Engine

28 – Player on fire -until death- bug will be fixed (thanks to 1.42d engine update)

29 – Unable-to-jump player bug will be fixed (thanks to 1.42d engine update)

30 – Other engine related bugs will be fixed (thanks to 1.42d engine update)

Menu

31 – On-screen elements will get bigger/larger (no more blind)

32 – Credits menu will be added

HUD

33 – On-screen elements will get bigger/larger (no more blind)

34 – Restart option won’t retrieve (all) your equipment anymore

35 – Area Map page activated in the notebook

36 – Close button added in the notebook

37 – Objective-checks will be more viewable in the notebook

38 – Objective-checks will be better-placed in the notebook

Sounds

39 – Weapon sounds will be replaced with better ones

Credits

40 – Credits will be fixed accordingly (everybody will be there this time)

41 – Contributors will be placed correctly in the Credits

More

42 – Original Return to Castle Wolfenstein game will be needed to play

43 – .ROQ introduction will be added


» Upcoming RtCW stuff coming to Mod DB — weapons/models

Weapons and other models exclusive to this modification will be made available for the original game from this website. That includes weapons, lockers, medical boxes/kits, lens-flares... and it will be free to use, to share and to modify. You won't necessarily need to credit-me if you're using my stuff; I don't care about that until your releases are free.

Thanks everyone and happy new year.

Comments
andrewmaster0
andrewmaster0

Extremely noble of you to apologize for these things and offer fixes. I enjoyed the mod plenty and am looking forward to all of this:)

Reply Good karma Bad karma+3 votes
TITEUF-85 Author
TITEUF-85

Thanks for playing and supporting-me and this project mate!

Reply Good karma+3 votes
LocustQ
LocustQ

U dont need to be sorry! Thanks for your time!

Reply Good karma Bad karma+2 votes
TITEUF-85 Author
TITEUF-85

Thanks for supporting-me mate.

Reply Good karma+2 votes
Dragonji
Dragonji

No need to apologize TITEUF, your mod is awesome.

Reply Good karma Bad karma+2 votes
TITEUF-85 Author
TITEUF-85

Thanks for your support.

Reply Good karma+2 votes
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