******* NOTE: On the Desura page, please be sure to download 'Full Tactical-Expansion V1.1 Installer", as this will eliminate the Desura installation issues. ******* This mod enhances the things that make Crysis great, and adds a number of new things. New blood effects, bullet drop and penetration, 22 new ammo types, and more weapon changes than I could list here. Armored vehicle have different ammo types. The US Tank gets SABOT, HEAT, and Canister shells. The NK Tank gets HEAT, SABOT, and AT-11 Missiles. The APC's get HEI-T (normal) shells and Canister shells for the cannon, and the TOW missiles are now player guided. Weapons are more versatile, for example the Gauss Rifle can destroy any vehicle and can shoot through concrete walls. The SCAR with all the different attachments and 40mm grenade types can be used in any situation. Also included are Fortran's Barrett M107, and Rad15's advanced AI, used with permission of the respective creators.

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SCAR-AB                (W.I.P)
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BurningSky93
BurningSky93 - - 122 comments

Looks good so far. I take it youre going to have the skeleton stock as well?

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Kilroy357 Author
Kilroy357 - - 308 comments

Possibly. I'm leaving modeling entirely to Youpala, so it depends on what he does.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I hope you plan to add several (more) new weapons to your mod. I'd love to see an F2000 and a LMG.

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BurningSky93
BurningSky93 - - 122 comments

Tbh I think Crysis has enough weapons already. Adding in too much new stuff would just introduce redundant weapons. Ill be honest and say that I wasnt a huge fan of the Barrett in this mod purely from the point of redundancy (the precision rifle OHKs pretty much everything already AND it can fit a silencer). Not to mention anything new needs to fit into the universe. I have trouble seeing LMGs fitting into Crysis's style of play as well. LMGs are traditionally squad based support weapons and you fight solo for the majority of the game, and then you need to stay mobile to survive.

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Kilroy357 Author
Kilroy357 - - 308 comments

@BurningSky93, I understand your point of view.
As for the M107, I'm planning to set up some vehicle .50 cal damage. I haven't done it yet, but I plan to make it so the M107 and other .50 cal weapons can quickly destroy light vehicle engines.

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Kilroy357 Author
Kilroy357 - - 308 comments

I'm not sure about the LMG, like BurningSky93 said, but I think Youpala was working on an F2000.
I was thinking about adding some community weapons, the hard part is picking them. Not all of them are complete, for example some don't have melee anims.

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BurningSky93
BurningSky93 - - 122 comments

Its not like I can REALLY complain about extra weapons as long as theyre balanced and fill a niche. All I can see the F2000 being is an assault rifle with a grenade launcher and scope, that can also fit a silencer for the American side, but the SCAR fills that role perfectly.
Thats what I mean about redundancy.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

The same can be said for almost any weapon in Crysis. The SCAR can be used as a substitute for everything from the pistol to the sniper rifle.

Besides, thus far the mod has been about options, not the redundancy of those options.

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Kilroy357 Author
Kilroy357 - - 308 comments

Settle down guys, I'm trying to get a balance between redundancy and adding new weapons. I won't be adding 3 different kinds of AK, but if possible I would like to add some modern weapons (provided I can get them). I'm looking at possibly adding the SIG P226 and UMP-45, but I need to finish deciding on explosive, tranq, or tactical gps ammo for a 10 round SCAR magazine model that Youpala gave me.
Tranq ammo would be useful, but redundant due to the tactical attachment and SOCOM Tranq ammo with a total of 22 rounds w/o reloading.

Tactical GPS ammo was in the game's alpha stages, but was cut because binoculars made it pointless. No one's figured out how to tranq five enemies and take them all out at once like the original tac bullet, so can't do that.

So that leave explosive ammo (half way between FRAG-12 and normal incendiary which has no blast damage, or some kind of nano-bullet that disassembles vehicles (which would be redundant since you're more likely to just hit a vehicle with a S-AT)

I'm kind of leaning toward explosive ammo. Ideas?

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nose-bLeed
nose-bLeed - - 1,077 comments

i prefer this one than the default scar model

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Ryoclonex
Ryoclonex - - 1 comments

This is a good scar model but there is no world model like other guns

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Description

Work in progress SCAR-AB by Youpala. Like the SCAR-AB in Crysis 2, it will do slightly less damage than the normal SCAR, but make up for that with 900 RPM.