It's that time of year again!
Update time, of course. And the holidays. And perhaps most importantly: Mod of the Year. 2017 has been a huge year for SWAT 4, arguably the largest since it was released back in 2005. We saw GOG.com release SWAT 4 on its online storefront, and we've seen a new resurgence of players interested in the game. We couldn't have done this without you.
Now I need your help once again. Mod of the Year is underway now. We've had the privilege of appearing on Moddb's Year in Review, being showcased by GOG.com, and being reviewed by GamingPastime. Help carry us through to the Top 100, or perhaps even the top mod slot. Vote for us now by clicking on the giant "VOTE FOR THIS MOD" in white!
Another Elite Force version is ready to download. In addition to team colored lightsticks, it features a significant overhaul of WebAdmin, minor tweaks, and plenty of bugfixes. In Multiplayer, server admins can disable certain pieces of equipment or types of voting, and there's a new type of voting to begin the map. There's also the option to force players to spectate or go less lethal. This version is notable for having the longest changelog (which is now split from the README.md file) of any patch.
Looking to 2018
2018 is going to be another big year for Elite Force. We've started work already on v7 and will be providing screenshots over the next few weeks. With v7, we're going to finish the last remaining administrator features and return the core focus back to both singleplayer and multiplayer. These last few updates were a little lopsided in favor of multiplayer features, but thankfully it's been pretty easy to finish all of them.
So what can we look forward to in v7? Well...
- A plethora of new equipment. There will also be the option to go without a weapon, but plenty of new weapons and gear as well. There will even be some remasters...
- New ways to play. The Quick Mission Maker will become incredibly robust. There will be at least one new gamemode for singleplayer, and possibly more.
- New Missions. We couldn't finish one of the missions in time for v6. That will will definitely be included, but I'm hoping to get a second one done as well.
- Some new multiplayer stuff, too. Policing servers will have never been easier, with automatic tools to administrate poor behavior.
Some of this stuff is pretty vague, but that's because v7 is still partially in the ideas and exploration phase.
Stay tuned for more information!