SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Post news RSS Alpha Testing v7

We have begun testing the next major iteration, v7.

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v7 Testing

We've begun testing Version 7. Not all of the features are complete; we are mostly waiting for art to get done. In the meantime, you can test it and report any bugs.

In order to do so, you'll want to visit our Discord server, and check the #news channel for more information.

You can view a full list of the changes that v7 makes here.

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bluewario
bluewario

Snappin'

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Ark@ne
Ark@ne

Could you please upload the alpha somewhere other than discord or at least PM me a link? It's a pos that has too much in the way of spam/bot measures and it's a pain.

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eezstreet Author
eezstreet Reply Good karma+5 votes
Ark@ne
Ark@ne

Thanks very much.

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Guest
Guest

awesome work,you guys make a perfect game even better.

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Jerec81
Jerec81

In some mods it´s possible to cuff civilians or hostages even if they´re not compliant! Do you know what entry is responsible for this?

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aydenjohnsonhpsdust
aydenjohnsonhpsdust

The 7v One on github crashes every time i load it up. It says Assertion failed the number of campaign MissionNames specified in SwatGUIState.ini does not match the number of FriendlyNames. And like 5 more errors after that when i click the ok button.

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thedezil777
thedezil777

i hope u add new equipments like helmets and armors and skins

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gurachn
gurachn

Ver 7 installs and seems to play fine (only did the training missions so far), but right from the start I found a problem with the ironsights on the M4 not aligning on the target properly.
Without an onscreen cursor this makes the weapon unusable. I'm hoping this is not a problem with any other weapons.

Apart from that it seems like the voice commands function more smoothly now.
Love this aspect.

I'm guessing you are busy with the new job. Any chance of future updates

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Oniichangoddess
Oniichangoddess

Could we get a Canadian Forces combonation along with SEF? There would be more variety. Other then then headgear and medium armor would be nice.

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mohamedfouda2006
mohamedfouda2006

im just having a problem in the alpha maybe some bugs....
1.the M4A1 Aimpoint and M4A1 Aimpoint Sup. are broken and when game starts held in one hand.
2.the M4A1 works fine except the suppressed verion is broken as the M4A1 Aimpoint.

3.the ironsights on the M4A1 not aligning on the target properly.
4.The SCAR's Aimpoint does not appear in the Red aimpoint (maybe part of alpha).
5.Add the M16 back please
Reply Soon Please
and keep the outstanding work ezz!

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rocco1990
rocco1990

is this mod still being made?

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trofinop
trofinop

yep...
here's 6.7 to v7 beta 5

Dropbox.com

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trblemakr
trblemakr

The M4A1/SCAR Aimpoint sights and weapon models are bugged with the player holding it with one hand and no animations taking place. The default M4A1 sights are misaligned but other weapons like the MP5, Glock and shotgun have proper sights.

Also did the 1911 pistol get nerfed? I tried a few rounds on a Fairfax civie and around 8 rounds were needed to put them down. Even SWAT Ai seem more resilient now with them surviving an entire M4A1 magazine to the face.

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deadaccountlol
deadaccountlol

Great work!

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A.N.Y
A.N.Y

It has manyyyyyyyyyyyyy bugs

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