SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Add file Report SWAT: Elite Force v6 -> v6.1 Upgrade
Filename
SEFv6-to-6.1.zip
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Patch
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eezstreet
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15.39mb (16,139,452 bytes)
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758 (1 today)
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66a5872f83315a7a4d15fd4b17bd0251
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This is an outdated patch. Please use the latest patch.

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SWAT: Elite Force v6 -> v6.1 Upgrade
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TheVidmaster
TheVidmaster

yeah :-)

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TheRenegadist
TheRenegadist

Nice job, any word on being able to move while leaning?

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eezstreet Author
eezstreet

It's almost certainly not going to happen. There's too many animations that would have to be made in order for it to work properly.

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LeRutY
LeRutY

YES, finally 6.1 <3. Thank you very much, you developers do such a great job!

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Guest
Guest

The action box at the bottom of the screen doesn't display any text when say I try to open a door or restrain a suspect. It's a blank rectangle.. do you know of why this could be?

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eezstreet Author
eezstreet

Hi, what resolution is your game running? Do you have issues with other text not appearing?

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Guest
Guest

Hi, I have a problem changing the games resolution, when i try to do it the game crashes, is this a common issue?

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eezstreet Author
eezstreet

Hi, what is the error?

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GGWPEskalar
GGWPEskalar

good job

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Krzeszny
Krzeszny

EZ, what's up with the new field of view?
Humans have 100 degree FOV only for being able to FOCUS on something without moving one's head, but the peripheral vision goes to up to 220 degrees without moving the head. Including head movements peripheral vision can cover 360, but of course that's only when you want to see what's behind you.

What it means in practice is that while looking forward you can actually see movement in 180 FOV.
So the FOV should probably be 160-180 without head movement, not 80 (also the smaller something is, the closer it needs to be to your line of sight to see it moving)

Suspects and civilians usually turn their heads, so 80 degrees is just lame. Like in a 2D game.

If anything, officers and suspects in full body armor should have lower FOV because of their helmets (at least most of them).

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SWAT 4: The Stetchkov Syndicate
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