SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Add file Report SWAT: Elite Force v2 (fixed)
Filename
SEFv2.1.zip
Category
Full Version
Uploader
eezstreet
Added
Updated
Size
74.06mb (77,657,460 bytes)
Downloads
271 (1 today)
MD5 Hash
48bc46ba5525a1fa4a8027b4dc84b577
Embed Button
Embed Widget
Description

This version is out of date. Please use the latest version of SWAT: Elite Force for the best experience.

Preview
SWAT: Elite Force v2 (fixed)
Comments
Guest
Guest

What I really like about this mod is that it makes so many changes that are radically different than most other mods (the command menus especially), So thanks for this

A couple of problems I noticed while upgrading:
- during extraction 7-zip gave an error that Content/Textures/Revolver1stPerson.psd was corrupted

- Extra missions and added maps no longer show up in the mission selection menu
Sidenote: I'm using the Mega Map Pack, which previously worked with v1.1

- Starting a new career doesn't work; it just shows you the credits and then none of the missions load on the selection screen.

- The "Move & Clear" sub-menu doesn't display properly. Instead of being offset to the right it gets overlaid on top of the command page.

Either way it's a really distinguished mod already so keep up the good work!
P.S. For more tweak and balance ideas take a look at the SSF and H.S.M.E. mods, which include shorter fuse times on flashbangs, and being able to carry multiple wedges.

Reply Good karma Bad karma+1 vote
Darker68
Darker68

Awesome that you created this. In contrast to other mods that only add weapons or levels your mod tweaks things under the hood. I can only say keep up this work! Eventhough you dont get huge responses here on moddb, do not forget that there is still a fair amount of players playing the game. Being one of them in the coop section of the game I can only appreciate the time, hours and dedication you still put in.

Btw there is a bug regarding the light stick that sometimes occurs. When deploying multiple lightsticks there is a chance that the animations get stuck. Usually the player then asks others to taze him/her. Then when the tazed effect goes away the player can use its weapons again normally.

Did you see my idea lists that I posted on the other page?

Reply Good karma Bad karma+1 vote
eezstreet Author
eezstreet

Hm, no, I tried to look at your comment history and didn't see anything.

I actually haven't heard of the lightstick bug until you told me, I will try and replicate it.

I usually play on |ETS| - perhaps we will meet ingame sometime!

Reply Good karma+1 vote
Darker68
Darker68

Currently trying to launch a coopQMM dedicated server from ingame is not possible due to greyed out option "launch as dedicated server"

I have managed to unoficially host a coop QMM dedicated server but sadly the menu's are greyed out.

You have to have a map that can be set to COOP QMM modus in the server setup screen. There are only a few custom maps that have this option.

I used SP-WolcottFarm-TSS for this and made sure in the SWATGuiState.ini file that the gametype is set to MPM_COOPQMM.

I also set an admin password in the same file.

Clicking on the dedicated server icon launched the game on my local network. I used ipconfig to get my internal local ip adress.

However due to the server sided configuration files even a logged in administrator cannot create or launch custom scenario's.

The server behaviour is strange since when you create a scenario and click the play button the server loads a random chosen map standard map after a while that uses the original campaign objectives and settings.

I wanted to ask if you could take a look at it because enabling this feature to run on a dedicated server would be really awesome.

Reply Good karma Bad karma+1 vote
FrezzCrisis
FrezzCrisis

I'm new to this game, to install this mod only must extract and copy it to the game folder?

Reply Good karma Bad karma+1 vote
eezstreet Author
eezstreet

That's correct. When installed, you should have an SEF folder that is next to the Content and ContentExpansion folders.

Reply Good karma+1 vote
FrezzCrisis
FrezzCrisis

When he entered the game gives me error, just copy and paste the game folder files wing
Application location: C:\Program Files (x86)\Sierra\SWAT 4\Content\System\

SWAT Build Number: 31973

ERROR: GameEngine, native class size (504) does not match scripted class size (520)

Historial: UClass::Serialize [(Class Engine.GameEngine)] <- LoadObject [(Class Engine.GameEngine 379744==379744/3376668 379579 1263)] <- ULinkerLoad::Preload [(Class Engine.GameEngine)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatGame.perty Engine.Engine.C_SemiSolidWire NULL)] <- UObject::StaticLoadClass <- InitEngine

Reply Good karma Bad karma+1 vote
eezstreet Author
eezstreet

It sounds like you installed the files wrong.
You're supposed to copy the whole SEF folder and paste it into your SWAT 4 folder so there's three folders there - Content, ContentExpansion and SEF.
Note that The Stetchkov Syndicate is required to be installed to use this mod.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
SWAT 4: The Stetchkov Syndicate
Creator
eezstreet
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
SWAT 4: The Stetchkov Syndicate
SWAT 4: The Stetchkov Syndicate First Person Shooter