SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Add file SWAT: Elite Force v2 (fixed)

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SWAT: Elite Force v2 (fixed)

What I really like about this mod is that it makes so many changes that are radically different than most other mods (the command menus especially), So thanks for this

A couple of problems I noticed while upgrading:
- during extraction 7-zip gave an error that Content/Textures/Revolver1stPerson.psd was corrupted

- Extra missions and added maps no longer show up in the mission selection menu
Sidenote: I'm using the Mega Map Pack, which previously worked with v1.1

- Starting a new career doesn't work; it just shows you the credits and then none of the missions load on the selection screen.

- The "Move & Clear" sub-menu doesn't display properly. Instead of being offset to the right it gets overlaid on top of the command page.

Either way it's a really distinguished mod already so keep up the good work!
P.S. For more tweak and balance ideas take a look at the SSF and H.S.M.E. mods, which include shorter fuse times on flashbangs, and being able to carry multiple wedges.

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Awesome that you created this. In contrast to other mods that only add weapons or levels your mod tweaks things under the hood. I can only say keep up this work! Eventhough you dont get huge responses here on moddb, do not forget that there is still a fair amount of players playing the game. Being one of them in the coop section of the game I can only appreciate the time, hours and dedication you still put in.

Btw there is a bug regarding the light stick that sometimes occurs. When deploying multiple lightsticks there is a chance that the animations get stuck. Usually the player then asks others to taze him/her. Then when the tazed effect goes away the player can use its weapons again normally.

Did you see my idea lists that I posted on the other page?

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eezstreet Author

Hm, no, I tried to look at your comment history and didn't see anything.

I actually haven't heard of the lightstick bug until you told me, I will try and replicate it.

I usually play on |ETS| - perhaps we will meet ingame sometime!

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Currently trying to launch a coopQMM dedicated server from ingame is not possible due to greyed out option "launch as dedicated server"

I have managed to unoficially host a coop QMM dedicated server but sadly the menu's are greyed out.

You have to have a map that can be set to COOP QMM modus in the server setup screen. There are only a few custom maps that have this option.

I used SP-WolcottFarm-TSS for this and made sure in the SWATGuiState.ini file that the gametype is set to MPM_COOPQMM.

I also set an admin password in the same file.

Clicking on the dedicated server icon launched the game on my local network. I used ipconfig to get my internal local ip adress.

However due to the server sided configuration files even a logged in administrator cannot create or launch custom scenario's.

The server behaviour is strange since when you create a scenario and click the play button the server loads a random chosen map standard map after a while that uses the original campaign objectives and settings.

I wanted to ask if you could take a look at it because enabling this feature to run on a dedicated server would be really awesome.

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I'm new to this game, to install this mod only must extract and copy it to the game folder?

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eezstreet Author

That's correct. When installed, you should have an SEF folder that is next to the Content and ContentExpansion folders.

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When he entered the game gives me error, just copy and paste the game folder files wing
Application location: C:\Program Files (x86)\Sierra\SWAT 4\Content\System\

SWAT Build Number: 31973

ERROR: GameEngine, native class size (504) does not match scripted class size (520)

Historial: UClass::Serialize [(Class Engine.GameEngine)] <- LoadObject [(Class Engine.GameEngine 379744==379744/3376668 379579 1263)] <- ULinkerLoad::Preload [(Class Engine.GameEngine)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatGame.perty Engine.Engine.C_SemiSolidWire NULL)] <- UObject::StaticLoadClass <- InitEngine

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eezstreet Author

It sounds like you installed the files wrong.
You're supposed to copy the whole SEF folder and paste it into your SWAT 4 folder so there's three folders there - Content, ContentExpansion and SEF.
Note that The Stetchkov Syndicate is required to be installed to use this mod.

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