SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Description

The first version of SWAT: Elite Force. Now packaged properly with the correct files.

Preview
SWAT: Elite Force v1 (fixed)
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gman33
gman33 - - 88 comments

Ok so I tried your mod here are somethings for you to look into.

1) The officer AI will not deploy pepper gun when equip.
2) The Officer Ai dont move in quick enough.
3) The officer Ai just let the suspects run away.They don't give chase and let the suspect run in another room where they get gun down.
4) The officer reactions are slower then before it like they could careless whats going on.
5) you took out the multiple command where I can have a team at one door and another at the other taking the the room at same time.

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eezstreet Author
eezstreet - - 783 comments

1. This is mentioned in the "Known Issues" list
2. I didn't notice this but I will take a closer look at it.
3. They're supposed to. It'd be an unauthorized kill if they shot at a fleeing suspect.
4. I've noticed this and I'm trying to improve this.
5. Nope, you can still do it. Try holding CTRL while issuing a command, and then do Inititate.

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gman33
gman33 - - 88 comments

3) The officer Ai just let the suspects run away.They don't give chase and let the suspect run in another room where they get gun down. I understand it would be a unauthorized kill but,but here is what I am saying they would at least pursue them and or taze them or if the suspect shoots at them they would have to take him down. Cause if they don't pursue them,then later on they could come behind and kill one of your team mates. In real life they would go after that person before entering the next room.

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zynlen101
zynlen101 - - 30 comments

eezstreet is limited by how the game works. IIRC the SWAT members in the vanilla game don't chase suspects often either.

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eezstreet Author
eezstreet - - 783 comments

I would rather them not chase after suspects. It makes it harder to wrangle my teammates and do things tactically.

I thought about adding in a series of options though on the command menu, like STEALTH MODE and some other things.

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gman33
gman33 - - 88 comments

It would be cool if there is a code or something in the init file to allow you to look down iron sights or scope. I know z zooms but that is not very realistic. Do you think there is something like that in the game.

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eezstreet Author
eezstreet - - 783 comments

Most of the guns are missing faces on the right side, so it wouldn't really work.

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Guest
Guest - - 689,398 comments

Quick Question: on SSF3.2 you could arrest individuals regardless of if they were complying or not. Is there a way to do that in this?

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