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Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

RSS Articles

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

1.4 cancelled....2.0 is a go

1.4 cancelled....2.0 is a go

News 7 comments

I have good news for once. Perhaps people will not hate me for this.

Last update for a while

Last update for a while

News 2 comments

50 characters are here. Oh my, here's 50 characters.

(Early) August Update

(Early) August Update

News 7 comments

Hi ModDB. Here are your 50 characters. Please enjoy.

July update

July update

News 2 comments

In this post I shall reveal the meaning of life....

RSS Files
Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Patch 7 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Full Version 20 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (0 - 10 of 213)
Fedeman5
Fedeman5 - - 52 comments

can you help me? i want to go to Jupiter but when the game loads half way up it just crashes saying BREAKPOINT/FATAL 199 BYTES 98 BYTES

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EZEILL
EZEILL - - 47 comments

Either I messed up installing this, or there's something wrong with the mod. I haven't come across much diversity in regards to weapons between vendors, or npc's. I'm already playing through Pripyat, and I have not seen a single Merc carrying the Honey Badger. The only AK I've come across is the Ak-103, and there is a ridiculous amount of sway when sniping. Also any gun I try using that is basic iron sights or built in close range optic twitches badly like someone is grabbing the gun and shifting it, making it really hard to aim and shoot while moving or standing still.

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Guest
Guest - - 689,460 comments

Hey jke, I've played your mod for few times already, still i haven't find m60 and m79's yet, send me a PM if you can answer please.

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alan2234
alan2234 - - 123 comments

Sorry forgot to log in, it's me.

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ChroZ
ChroZ - - 32 comments

After I installed mod and a patch to it,I can't load or even start a new game.
Game jest immediately shuts down.

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ChroZ
ChroZ - - 32 comments

Ok i fixed it.

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ChroZ
ChroZ - - 32 comments

Sorry for that stupid comment posting,but why do i get irradiated for no reason and why does radiation doesn't hurt me at all?Also my screen sometimes gets blurry.Is it because of radiation or something else?

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Sumnik
Sumnik - - 196 comments

Is the mod compatible with MSO?

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nesibe
nesibe - - 8 comments

* Game swartz1234.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\swartz1234.scop'
! Cannot find saved game ~#i#:sim_default_stalker_hunter_day10989: failed chance to turn hostile
stack trace:

0023:07EDC2EE xrGame.dll, CxIOFile::Scanf()

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Sumnik
Sumnik - - 196 comments

What mods are compatible with this if I may ask?

Does GOTZ work? Anything else?

Is it possible to reinstall Atmosfear 3 over it to change the flora. Like for example I want to make Zaton greener. Etc

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