Conundrum 3: a Sven Co-op 5.0 experience by DocRock and qUiCkSiLvEr (version: January 24, 2023)
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QUICK SUMMARY:
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Conundrum 3 Sven Co-op Campaign: 17 bsps (12 huge playable levels + 5 intermission maps), 45 substantial submaps, custom textures, custom models, custom sounds; 6-player support with 4-level difficulty adjustment that can also be manually set in each bsp; this campaign represents more than 2.5 years of work by DocRock and qUiCkSiLvEr. Press "Read more..." to see some details.
Sven Co-op 5.0+ is required to play this custom campaign. It will not work properly in any other way. Sven Co-op is available as free game if you own a copy of Half-Life 1 in Steam:
Store.steampowered.com
To install, extract all the files from archive into your SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon folder. Additional notes are available in maps\Con3_Huba.txt file, included in the archive.
LEVEL DESCRIPTION:
--->NOTE: START THE CAMPAIGN BY RUNNING CON3_HUBA <---
While solving puzzles and fighting legions of monsters, explore Egyptian ruins, snowy mountains, buried tunnels, deep mines and volcanic caverns in this third installment of Conundrum by DocRock.
There are some 35 unique areas to experience as you play this incredible and challenging campaign.
The overall goal is to find and collect the six relics in six perilous zones. The first two to find are blood and stones.
The adventure starts in Con3_Huba where you can see samples of the different environments and start the campaign, or you and friends can vote to jump to any one of the 16 key Maps where you can also choose from 4 different levels of difficulty.
Things start with a simple challenge where you have to push an ornate box to a matching decal on the ground followed by a couple of sections where you have multiple boxes that have to be placed for gates to open so you can progress, all while trying to stay alive as various monsters let you know they don't like you and your friends invading their space!
Map sections after that get more difficult but there are only a few boxes to move, rather you have to be agile and nimble with tricky platforming (jumping and landing and moving) in breathtaking sheer cliff landscapes.
On most of the map sections, falling is a bad thing so you need to be good at crawling, jumping, long-jumping and always aware of what is going on around you.
If you lose control and push a box off the edge where you can't get to it then the map will reset, too bad and try again!
Map sections like this are only in the beginning, later maps are focused on survival and it's important to have team members that can heal you if need be.
There are 3 interlude maps where you can see the relics you've collected, take a deep breath and then move on to find the remaining relics.
At the end, you will have a final battle to test your skills, be patient. You will deal with many kills including the big boss.
Note: In a number of places the monsters will fight each other. This is by design and not an accident.
We found that playing on an active scene where all the bad guys aren't just shooting at the players made game play much more interesting.
Hi, guys! I just found this campaign which was missed on ModDB for almost a year and decided to upload it here. It's quite interesting to try it. Playable for 1 player too, but be ready for tough battles even on Easy.
P. S. If any moderator is able to do this, please set it as released on January 24, 2023. DocRock was online quite long ago and probably forgot to update the profile here...
P. P. S.
Conundrum 3 is probably some kind of re-imagination of two very old DocRock's Half-Life campaigns, Conundrum & Conundrum 2, which were created long time ago (2000-2001). You can find them here: Moddb.com Moddb.com
Always wondered why DocRock created a page for it here, but never uploaded.
Wow. Cool. Vaguely remember it from long ago. I wonder if I could play it in CoOp under XDM?
Probably some adaptation will be required. Anyways it will be another experience, at least since monsters in Sven Co-op has specific AI features. Also kingpin in Sven Co-op probably has unique behaviour, and it's used in this campaign several times.