Have you ever wondered why the campaign never goes on to the next objective? Every mission is supposedly urgent, but you never run out of time! This mod solves that problem. Currently it only works for the first mission, and barely at that, but it adds timers to each objective that automatically advances to the next if you don't finish in time. Better work fast! Mod heavily heavily heavily heavily based on Gregory1001's enhanced campaign ai mod (its the same mod with some additions), and made with the goal of eventually being integrated into it. Check it out if you haven't seen it yet! Note: This mod was tested on hard, and there are no gurantees on other difficulties. Also, the game is signifigantly harder with timers, since you will seldom finish an objective before the next one is added. Good luck!
These pictures show the first and second objectives of the first operation active simultaneously.
Two beachhead bases are visible in the front of this picture, and the UEF town and aeon bases attacking it are visible faintly in the back.
Very good idea of who finishes first mission on hard? Adrenaline will stoke