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Suppression is a look at the actions of Gordon Freeman from a new angle...

You play as a Combine soldier during the attack on Dr. Breen's tower. The disaster caused by Freeman sends your pod crashing down waste management, where you eventually form up with your squad at a mobile command center to complete missions, interrogations, and make choices that will end up shaking the foundation of City 17 forever.

You will follow your orders, soldier. Find the terrorists and suppress the rebellion against our benefactors. If you disobey, the consequences would be ... painful...

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Week 1 Update


Happy Holidays to all!

I just wanted to post a quick update on Suppression while I have a moment away from turkey and presents. Justin continues to work on our opening level ("The Awakening"), which features you (as a combine soldier) in a transport pod on his way to defend Dr. Breen from the terrorist attack on his Citadel.


As you can imagine, the explosion caused by Gordon Freeman has shaken things up a bit... the Citadel is collapsing, and your pod is diverted off-course to Waste Management - the dirty lower levels where rejected Combine are disposed of.

With the Citadel collapsing above you, you struggle to find a way out. Once you escape, you encounter a Combine Recon Squad who takes you to a makeshift command center.

Once fitted with proper weaponry, you are placed in a small team and sent to capture who your superiors believe to be the masterminds of the terrorist attack.

"Knock, Knock", mapped by Rob, is in an urban setting with lots of apartments and other buildings. Your objective lies at the end of a winding road, which happens to be heavily guarded by the insurgents...

You don't know where the Terrorist Gordon Freeman is, but it is your ultimate mission to find him.


This mod is dead?

sorry for my bad english...

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sounds good

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nice idea there :D im watching you

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i like the idea...

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tangentworlds Creator

We just started Friday night =) We are working on both the prelude sequence (kind of an interactive cinematic, like the famous Half-Life train ride), and the actual level afterwards. We will post screenshots and wallpapers as we progress.

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Have you got any level designed?

Anymore details?

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