As of version 1.0 you dont need an fdg for Suicide Survival. However you need the right settings to see the models and textures.
Open the file "GameConfig.txt" in the following directory: \steamapps\\sourcesdk\bin\orangebox\bin
At the bottom of the file, but before:
}
"SDKVersion" "3"
}
paste the following:
"SuicideSurvival"
{
"GameDir" "YOUR_STEAM_DIRECTORY\steamapps\SourceMods\SuicideSurvival"
"hammer"
{
"GameData0" "YOUR_STEAM_DIRECTORY\steamapps\YOUR_STEAM_USERNAME\sourcesdk\bin\orangebox\bin\hl2mp.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "YOUR_STEAM_DIRECTORY\steamapps\YOUR_STEAM_USERNAME\half-life 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"BSP" "YOUR_STEAM_DIRECTORY\steamapps\YOUR_STEAM_USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "YOUR_STEAM_DIRECTORY\steamapps\YOUR_STEAM_USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "YOUR_STEAM_DIRECTORY\steamapps\YOUR_STEAM_USERNAME\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "YOUR_STEAM_DIRECTORY\steamapps\YOUR_STEAM_USERNAME\half-life 2"
"MapDir" ""
"BSPDir" "YOUR_STEAM_DIRECTORY\steamapps\SourceMods\SuicideSurvival\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
Save the file and open Hammer. You should now have the game Suicide Survival under Game Configurations.
Now before you map away here is some importent info:
- The ammo for Surviver is: item_ammo_crossbow
- Fake-Suiciders are all: prop_physics_multiplayer
- Trees are: prop_static
- Spawnpoints for Survivors are: info_player_rebel
- Spawnpoints for Suiciders are: info_player_combine
- Respawning ammo is being done by using the env_entity_maker entity.
Name your item_ammo_crossbow entities and use those names in the env_entity_maker field: "Point_template to Spawn". Notice that you need one env_entity_maker for every item_ammo_crossbow.
Now some guidelines in coherence with the game concept:
- The bright colors are there for a reason. In order to generally irritate players and to contradict the actually rather dark and horrorfying fact of exploding pot plants.
So make sure your map somehow implements that. - Make sure your map is "camper proof". Meaning there are no spots in the map which are easy to camp the Suiciders.
- Make sure there is enough respawning ammo.
- Make sure you have enough respawn points to prevent players being killed by other spawning players.
- Make sure the respawn points are placed higher then the shrubberies. If you dont do this spawning players can get stuck when they spawn inside a shrubbery that has been moved inside the spawn entity.
- Make sure there are no areas where Survivors can get into or ontop creating an adventage for them.
- Make sure you honor the shrubberies.
- and lastly: Ni!
If you made a map post it on the official forums for others to check out.
We are the knights who say NI*BOOM*
Niiiiiiiiiiii-Wong!
Will this work for 1.1?
you need to change the file path to C:\Program Files\Steam\steamapps\USER NAME\sourcesdk\bin\orangebox\bin
Ok i have a mapping question. Once we set up the gameconfig.txt you open up hammer what do you do from there? do you open up any orange box game and start mapping?