Hello all! I'm releasing today, my submod for KGCM 5.0.2!!! It features new units for all knight orders, for normal factions (e.g most western factions + russia get a sergeant swordsmen unit), fixes and a more accurate EDB and many, many officers for all units!! Also, implemented many elements of the famous GUAM mod. Some units that were obsolete to me got removed for extra space, so i can add the new units. Pictures will follow soon and also be sure to await more updates for this submod!!

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Submod for KGCM 5.0.2
Submod for KGCM 5.0.2
Submod for KGCM 5.0.2
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patch3

patch3

Patch 1 comment

-Fixed a CTD around turn 50 -New traits from Blood, Broads and Bastards.

campaign script

campaign script

Patch 1 comment

Very important patch, that solves CTD around turn 23.

KGCM submod 5.0.2 v2.0

KGCM submod 5.0.2 v2.0

Full Version

Hey all! A new version of KGCM submod 5.0.2 is out with many new things! Check the description to find out.

Patch for KGCM Submod 5.0.2 OBSELETE

Patch for KGCM Submod 5.0.2 OBSELETE

Patch

Paste this in the kgcm/data folder if you have installed the previous patch

Patch for submod for KGCM 5.0.2 *AZTECS MADE PLAYABLE* OBSELETE

Patch for submod for KGCM 5.0.2 *AZTECS MADE PLAYABLE* OBSELETE

Patch

Small patch for this submod that adds Aztecs as playable, add all sounds from Kingdoms, adds new requirements for various units, more fixes to EDB and...

KGCM 5.0.2 Submod OBSELETE

KGCM 5.0.2 Submod OBSELETE

Full Version 2 comments

This submod reworks many things (e.g all catholic factions now have access to many templar and hospitaller knights), adds many from various mods and submods...

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