The main idea behind this mod was to bring back all the features that did not make it to the final version of the game. To further improve it, I also added some new weapons, fixed some dead-ends and made the world more interactive so you may enjoy it more. Many objects can be destroyed, used or taken to be used later. Since it took some of my time to make, I hope you'll love the mod.

Description

*New weapon: The Disruptor. It's an energy pistol which fires pulses or beams. It's fast, accurate and recoilless, on the other side a single blast is not powerful and gun overheats if used for too long. The weapon is good for taking out small groups of weaker enemies. Fighting larger foes is not recommended, but possible, if enough distance/cover is available. / *Map item and Scanner are now stored in player's inventory. You can use them anytime to either upload the full map, or de/activate the area scanning. Since they're so rare they do not deplete over time and can be used in multiple levels. / *Laser sight was added to pistol. / *Templar now shoots Mauler missiles, instead of thrasher sparks. / *Added dynamic lights for disruptor, mauler balls, electric darts ammo, map and scanner. / *For more, please see the ReadMe file.

Preview
Stife Uncut 1.4
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Zaero Author
Zaero - - 131 comments

Please use the link below to download a HUD fix if it does not scale properly. Load the file after the mod itself - can be used mid-game (no new game required):
Forum.zdoom.org

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