The main idea behind this mod was to bring back all the features that did not make it to the final version of the game. To further improve it, I also added some new weapons, fixed some dead-ends and made the world more interactive so you may enjoy it more. Many objects can be destroyed, used or taken to be used later. Since it took some of my time to make, I hope you'll love the mod.
*Warp effect added to liquids and forcefields. *Improved fountain and waterfall splash. *Fire particles and burn sounds added to decorations burning with huge flame. *Electricity effects added to some tech objects. *Dead Crusader and Reaver are now destructible (decoration, not enemies). *Alternate HUD is now optional (to use it run a separate file).
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Please make sure you run the mod with proper version of GZDoom. So far no one has the same issue, so I think it's not the mod's fault but I'll look into the file to check it out later.
Playing this on GZDoom 3.1.0, Harris doesn't work. He stands perfectly still, won't respond to pressing the Use key on him, and killing him sets off the alarm.
Did you tried to talk to him after you gained access to the prison?
If you're taking suggestions for future updates: Any chance that we'll see this mod be compatible with "Strife: Veteran Edition" at some point, now that GZDoom has native support for that version?
I do not own VE and I'm not really interested in buying it, since it adds so little to the Strife. Maybe when some friend of mine will gift it to me, then perhaps I'll look into it.
Newer versions of GZDoom no longer show the BarLeft and BarRight images on the Uncut HUD. Tested on GZDoom v3.4.1
Do you know which GZDoom version we should use for the mod?
Wonderful, i love it !, thanks my Friend.
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