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SaG Q2 is a mod with a strangely unique idea. The way it works is incredibly simple, however it will get complex later on. Alright, imagine your fighting on a level..say the Comm Station, well all you have is a SSG and your being chased by a guy with the rocket launcher. So you run and run, accidentally going into that blue room with the large pipe that you enter through on single-player, turn around and you see a rocket coming straight at your face, then BOOM. It explodes but you take no damage, you are now in Stop Mode. The other guy is still green, meaning he is in Go Mode and can take damage, so you own him. That is the beauty of this mod. It's all random, meaning you can be in a large firefight with 10 guys, then someone turns red and begins to own you all, just to turn green at the wrong moment get owned himself.
Basic rundown of Version 1.0's features/or hopeful features:
-All players are defaultly green, in go mode.
-You are randomly turned red, in stop mode where you take no damage.
Simple eh? Well I am planning for version 2 to contain this same thought process for items, as in, red shelled items can't be picked up, while green ones can. Now that can really screw you over eh? 2 hp and then boom, the health pack turns red, hah. :)
Anyways, I just hope other people enjoy this mod when I finally release it! =)
-Heg(petz)/JCH321
Fixed the links since I redid the site!
Major greets out to Justin with many thanks! He has placed up a nice little server for us, it *should* have to the latest releases whenever they are avaliable...
Yes, that's right! I fixed the final algorithm, SaG Q2 is released a week after it should have been, but it's here!! Check the site for downloads, I'm...
Stop and Go Quake 2 has fixed one of the stop algorithms, just one more to go and then Version 1.0 will be complete! Anyways, notice the increase by 20...
i had to quit the sag server.. it was kinda fux0r3d up and wasnt working right cause i had the newest version of SaG and it seemed to have some kinda problem. dunno why... and also now i run a Railwarz server on that ip ... once i can talk to u heg... and once ur on and available ill talk to u about it ok .. till then peace and once heg figures it out ill make the server again but it will be on the port :27911
the ip will be 65.30.101.11:27911 no more th3.kicks-***.net
EHHEHE Justin here
i know thank me for all my hard work on getting the server up ehehe... !!!! !!!!.... yep yep yep
the ip for the server if ANYONE wants to go play is
th3.kicks-***.net:27910 or 65.30.101.11:27910 its the same thing i think th3.kicks-***.net:27910 is nicer
^_^ not as many numbers and periods... Check out the server play a little SaG have some fun in dm u know its fun i play now and then ... ehehe only because i ping 15 or below
Note to all: When I added in the cvar functionality, I accidentally nuked the default settings, when I just tested things it was switching WAAAYY too fast, so you might want to tweak it with just yourself in the game first before allowing others to play, then again, some people like the fast paced switching of the new and accidental defaults =)
Wh00t!
10 profile hits, that's great, gives me even more incentive to work on the mod harder!
Been working on Element of Power mainly but well, SaG is definitely not dead by any chance, just trying to work out a formula for a um...secret =P
*scurries off to finish the...secret =P...*