Set in the Late Victorian Era, Steam & Steel: Total War features 30 factions and 5 sub-factions from the British Empire to the Sultanate of Aceh. The global campaign contains hundreds of meticulously researched regions, as well as unique political, economic, social and AI mechanics. The weapons and tactics of the era are well represented with 500 unique units each equipped with distinct weapons from jingals to howitzers. The culmination of years of development, research and testing, S&S will remain an active project; continuing in its aim of popularizing the history of the late 19th century.

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The redeeming feature of war is that it puts a nation to the test... war passes supreme judgment upon social systems that have outlived their vitality.

Karl Marx, German socialist philosopher.


Finalist in the 2023 Mod of the Year Awards


Set in the Late Victorian Era, Steam and Steel Total War is a world-encompassing total conversion of Medieval II Total War. The four decades between 1860 to 1900 bore witness to perhaps the greatest upheaval in history. The power of Steam enabled Europeans to shrink the world and grow their Empires, as dark puffs of smoke extended inexorably into hitherto inaccessible territories. The rapid industrialization of production, agriculture and eventually society itself demanded rapid political changes as antiquated regimes found themselves driven to the precipice, reluctant to countenance either revolution or reform. Intellectual movements from nationalism to socialism added fuel to the fire, continually pressing forwards the wheel of change. Yet it would ultimately be blood and iron which decided the issues of the day, and the cost in both would grow ever-higher. Technological developments such as breech-loading rifles and rapid fire artillery combined with rapidly growing populations and more efficient state structures to enable modern Total War for the first time in history.


Change, or fear thereof, was the common thread which tied together the 30 disparate factions uncomfortably inhabiting the world of 1860. Regardless of whether your colours were British Red, Brazillian Green or Qing Yellow, the march of progress would be unrelenting in this age of Steam and Steel.

Koniggratz 1866

Abu Klea 1885

Battle of Shipka Pass 1877

Battle of Jiangnan 1860

Faction List:
Argentine Republic
Austrian Empire
British Empire
Confederate States of America
Emirate of Afghanistan
Empire of Brazil
Indian Princely States
Japanese Empire
Khanate of Kokand
Kingdom of Denmark
Kingdom of Greece
Kingdom of Italy
Kingdom of Prussia
Kingdom of Spain
Kingdom of Thailand
Kingdom of the Netherlands
Ottoman Empire
Qajar Empire
Qing Empire
Republic of Peru
Russian Empire
Second French Empire
South African Repubulic
Sultanate of Morocco
Sultanate of Oman and Zanzibar
Tokugawa Shogunate
United Kingdoms of Sweden and Norway
United Mexican States
United States of America
Zulu Kingdom


Sub-faction List (Custom battle only):
Ethiopian Empire: (Located under Morocco)
Khedivate of Egypt: (Located under the British and Ottoman Empires)
Mahdist State: (Located under Zulu)
Sultanate of Aceh: (Located under Thailand)
Taiping Heavenly Kingdom: (Located under the Tokugawa Shogunate)

Credits:

Lead Developers:
Cghopk: mod leader and founder, lead content developer
Shun: lead historical and military developer, media manager
Croissant/ Metal Pigeon: lead modeler, historical researcher


Developers:
Hazado:
discord moderation, content writing, references, and other text work
Cirnoski (1&2): content writing and references
Pazu: historical advice and research
Tinuvieltinuviel: bug hunting
Chung: bug hunting and photography
Yozomono: Japan specialist
Sunob Repus: map maker


External Support:
Uanime5: permission to use Eras Conquest as a base mod
Evenmov/Againster: permission to use Sigh of Empire models
Eldar: permission to use Between Empires models
Arsonicus: permission to use Americas map
Yaboi: launcher coding
Europa Barbarorum II Team: permission to use modified campaign AI and ICE traits
Lucium Total War team: general advice
Bugis_Duckis: permission to integrate freecam
EOP Team: support in integrating EOP
The M2tw Modders Discord: technical advice
OpenAI: text generation
Bing: image generation


Discord Link:

Discord.gg

Common Issues and Fixes

Common Issues and Fixes

QA/Testing Tutorial 12 comments

A guide to fixing commonly encountered issues in Steam & Steel.

Unofficial Trailer Released

Unofficial Trailer Released

News 3 comments

A Trailer for Steam & Steel has been released by OtherRealm Productions.

Settlements Preview

Settlements Preview

News 5 comments

A preview of settlements that will be added in the next update.

Update Announcement

Update Announcement

News 7 comments

Details on update v1.1 to be released in late December.

RSS Files
Steam & Steel v1.11

Steam & Steel v1.11

Full Version 14 comments

A minor update including numerous bug fixes, EOP 3.10 integration, rework of flamethrower units and a new installer.

Steam & Steel Unit Guide

Steam & Steel Unit Guide

Guide 2 comments

This guide serves as a basic introduction to the armies and tactics of the mid-late Victorian Era by employing several historical battles as examples.

Steam & Steel v1.1

Steam & Steel v1.1

Full Version 38 comments

A major update including a complete settlement rehaul, new maps, new campaign systems and various improvements and fixes.

Steam & Steel v1.01

Steam & Steel v1.01

Full Version 32 comments

A limited update fixing known bugs and introducing several new features.

Steam & Steel v1.0

Steam & Steel v1.0

Full Version 37 comments

The inaugural v1.0 full release of Steam & Steel, with a fully functional worldwide campaign.

Open Beta: v0.2 Patch

Open Beta: v0.2 Patch

Patch 12 comments

Patch v0.2 for some CTDs, animation fixes and Other Fixes

Comments  (0 - 10 of 394)
Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

I have played the campaign for 100 turns without the game crashing, which is nice, so good job. However, the siege maps still need a lot of fixing. I've encountered holes in the middle of the settlement whenever I siege Hamburg, there is also the siege map of the German Confederation(Switzerland) where a huge square body of water is sticking out of the settlement, which is weird.

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greyhelm1712900140
greyhelm1712900140 - - 1 comments

Hey all, every time I try to run a campaign, there is a fatal graphics error or an unknown error. I put my GeForce graphics on the lowest setting. Please help.

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

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xXAlduin99
xXAlduin99 - - 5 comments

The installer does not find my installation of Medieval 2, and when I am copypasting the exact path from the Windows Explorer to the installer, it says this folder does not exist despite actually existing. I also moved the installer and all the files into the mods folder, and it still can't find the installation.

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World_War_Racoon
World_War_Racoon - - 58 comments

You don't need to run the installer if you have the prerequisites(the graphic libraries which are required for almost every game, 4GB patched exe and one more thing, it's all in the .bat)

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carbohydrate
carbohydrate - - 12 comments

hey the settlements in japan seems a bit bug in this game. im having issues making my units go inside the settlement(when the walls or gate are down), and the buildings in the siege are all pitch black. it seems to me that there is a pathing issue with the game in regards to that part of the map.

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

One of my most favourite/anticipated mods.

Unfortunately it crashes so much on launching qnd loading campaigns/battles that looks unplayable.

I will try it again in my most stable disk (I run it on an external disk so far) but I kinda don't think that would be the problem.

Also for this week and the next I am with 8gb ram instead of my usual 16gb so I will try that again the next week but still...

I always want a full earth map around that period and having Greece in it (and although greek roster and flags are not to good o stoll would love to campaign in to the map and the work this guy created).

But I can't do it if I have to restart/reload 6-7 times per battle. Otherwise the mod runs smoothly. I don't understand!!!

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