Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
Some bugs we made while developing Stargate Empire at war...but what went wrong in this picture?
Think about it and then watch our new video:
Moddb.com
deadalus nuke
Haha something went wrong with the Asgard beaming technology causing the nuke to re-materialise in the middle of the ship? :D
Funny as hell :D :D
now that's what i call spraying.
I say the missiles.. you tried to make them have splash damage.. or something like that... and thats why there are so many explosion...
and if i am correct to get the splash damage you had to go to the boba code and look at his ability.. so you did a little case of copy and paste to see what happens... (i say this all think of what I!!! would try not what you tried... am just guessing..)
that looks cool
ba-boom
Barrage pwnage. I remember in the EAW version the Barrage ability that the Odyssey I think had that sprayed missiles all over the place was O.P. as all hell. I would send it alone against entire fleets of Replicator ships, which in that version were practically unkillable and it would annhilate them before they could even get a shot off. I'm guessing that this is a similar bug you guys encountered.