Everything great about the Original Star Wars Expanded Universe in one mod! (Or series of mods)
One goal I have with this mod is making land and space combat more tactical, as we all know at times, Vanilla FOC can feel like just a maze.
We got a small taste of areal battles in vanilla Forces of Corruption with the T-65 Air speeder and the Imperial Lancet, but I want to amplify it a bit. I want air superiority to be a crucial factor, and the difference between victory and defeat on the planetary battlefield.
Each faction will have light and heavy fighters available for ground deployment. These fighters will be able to harass ground infantry and, in cases such as the X-wing with it's proton torpedoes, destroy vehicles, making it a hassle for the player that doesn't have fighters of their own or surface to air capabilities. If you want your invasion to be successful, you'll have to control the skies as well as the land
Infantry and light vehicles will not be able to target aircraft at all and only certain heavy vehicles like the AT-AT for example, will be able to counter the threat from the skies.
This will also make taking out anti aircraft emplacements and vehicles a top priority for your ground troops and building Anti Aircraft defenses and vehicles will be desired when defending your base.
Credit: Yuuzahn Vong At War Team for the TIE Fighters