Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
One of the great things about making a Star Wars mod is that the Expanded Universe is so vast one that there is almost certainly a ship or space station for any unit you may need. Yet the hardest role for me to fill in this mod was the Rebel Starbase. In the main canon, the Rebels never really had any large combat focused space stations, and the New Republic basically used the same types of Golan platforms and other defenses the Empire used. This was a problem; while many of the civic structures will share models between the Alliance and Empire, I wanted anything with a combat role, including space stations, to be faction specific.
Thus while I usually avoid giving units that only appeared in Empire at War major roles (instead they tend to get more specialized positions like scout or antistructure cruiser), I had to make an exception for the Rebels and give them the Alliance Space Station from Empire at War. The tier 5 station does make an impressive defensive structure. With maximum upgrades it boasts an array of Lasers, Ion Cannons and Proton Torpedoes. It can scramble squadrons of emergency starfighters for defense, and can even serve as a permanent listening post to spy on nearby planets, allowing you to always have advance notice of any attack on the front line. Should the Empire or anyone else launch an attack that overpowers its defenses, it will go down fighting and detonate its own main reactor, which will destroy or at least do major damage to any unit in the area.
is that a trade ship?
No. X4-Gunship.
That's no tradeship... Its a gunship!
That's no tradeship... Its a gunship!
That's no post...that's a double post
ITS A TRAP!
Fashionablygeek.com
nice starbase~ nice background~ nice ship~
Is that directly from Empire at War?
Yes it is.
It's a pretty interesting starbase anyway, so not a bad addition I think.
I always thought that it realy suited rebels glad to see it still being used :)
This looks so much more complex than the empirical starbase.
An Empirical Starbase? I would think any space station would have to be based on empirical evidence, otherwise they'd probably fail or explode or something. :p
Yes, the Rebels don't really have the same need for symmetry that the Imperial designs do.
I meant imperial.
I know, I was just making a joke out of that.
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Are the rebels and alliance going to have the same starbases?
The Rebels and New Republic probably will yes.
Hopefully most of us got it. i for one thought it was funny. :D