Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Variations of SINS faction Part 1 (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Requests : Variations of SINS faction Part 1) Locked
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Aug 13 2018 Anchor

I have some good ideas for SINS factions improvisation and enhancement within Star Wars Universe.. In this part i'll try to summarize it first then later on i'll give specific details pertaining it's upgrades which also related to certain degree of current Interregnum official lore..

Summary Part

----- Triple Alliance (TEC, Ascended & VIR) gains some new type of starfighter which specialize on it's role much like Star Wars version but they choose to make it multi-purpose version like T.A's Interceptor capable of beating off ships smaller than capital ships (not star destroyer class) while it's cousin can fight off ships smaller than Titan-class or in SW version, Super Star Destroyer or Star Dreadnought.. It can only share it's weaponry and modify certain frigates and/or cruisers to accommodate this new technology upgrade.. It can also only enhances it's existing capital ships to adapt to these new type of warfare unlike in their old world..

----- Triple Alliance are allied with Rebel Alliance and New Republic although in different ways like Rebel Alliance are in hit-and-run support type which suits more of Ascended role while New Republic are more of fortified defense way which leans more to TEC doctrine... VIR help out in relations and pact dealing parts which helps smooth out certain limits of uncertainty like possible betrayal from within their governments and anything related... etc.

------ Multi-purpose Interceptors are like 1 full squadron of elites with advanced technology capable of assaulting fleets of frigates and starfighters on it's own and come out alive while Multi-Purpose Fighters like 1 mixed squadron of bombers and gunship armed with anti-capital weapons capable of harassing enemy ships smaller than SSD like Executor-class, Eclipse-class and such with high efficiency

FYI... This part is just a summary.. I'll get to that later on after working out certain details for HTS, Orthodox and VCC based on Interregnum official Lore and related benefit..

That's for 1st part... Next part i shall cover it somehow.. What do you think of these summary part of Triple Alliance.????

First improvement part for HTS is about it's needs to upgrade it's weaponry and ship design but they only can do little more than retrofitted some of the captured, derelict which found abandoned in the drift of space and/or given certain old warships like Praetor Mark II Battlecruiser and SSD variants.... If this lore reasoning is suitable to be included in the Interregnum, here's the next idea related to this retrofitting part...

HTS Commander Dyranov found out that their offensive and defensive technology are subpar to the growing threat of Triple Alliance and New Republic as well possibly from other Imperial Warlords too.. Given to the HTS by Imperial Remnant as a special reward for fending off Triple Alliance off at Thyferra since Imperial knows that if they didn't reward HTS with something worthy of their actions, it could lead to their downfall which they currently cannot afford to let it happen, so they choose to present some of the ageing older Galactic Republic warship Praetor Mark II Battlecruiser and/or SSD variants along with Bellator SSD...

After been given access to either Praetor Mark II Battlecruiser or Praetor Mark II Super Star Destroyer, HTS choose Praetor Mark II SSD for it's durability and safer bridge placement unlike most Empire's Star Destroyer although Bellator was faster & have redundant shield deflector, it's bridge are still exposed to long-range weapon attack and starfighters..

When HTS gets their hand on it, they quickly retrofitting some of Praetor Mark II's weapons with HTS favorite long-range weapons like Railgun and Gauss Cannon while retains most of medium-ranged Quad Heavy Turbolaser and Twin Long-range Ion Cannon along with placing additional armor and modified shield generators which helps increase it's shield mitigation and shield restore rate...

--- Railgun are added as additional weapons w/out removing any specific weapon batteries emplacement while most Gauss Cannon and few Flak Cannon replaces Twin Ion Cannon and Twin Medium Turbolaser which then taken into the HTS new type of capital ships for it's dual role, starfighter carrier and heavy dreadnought of Capital Ship level... Like combining Secutor-class design with Marza-class capital ships which makes it bulkier and slower but it's design provides better armor protection and starfighter screening as it's hangars have been retrofitted to house it's new type of starfighter which perform both Interceptor and Bomber which i called it Long-range Gunship..

---- These Long-range Gunship can only be fielded by selected capital ships and Titans. Although only few could use such advanced starfighter, A squadron of these Gunships has the capability of decimating 4 anti-starfighter frigate and comes out alive while being able to pound hard at capital ships and Titan with it's new weapon which i called it anti-titan version of Gauss cannon, slow but long-range firing Gauss Railgun.. It also armed with Ion Cannon and modified Autocannon which tuned to engage starfighter at long-range which current Flak Cannon cannot reach..

Also, HTS faction also placed additional armor and began implementing new type of armor which could soak up certain limit of heavy turbolaser damage at close range.. They also upgraded their existing weapons to give longer range for Gauss Cannon and Railgun as it's the most effective firepower against both Imperial heavy hull and capable of bypassing Rebel shielding.. Hence why i plan to add Gauss Cannon and Railgun to retrofitted Praetor Mark II SSD while HTS new type of capital ships would use Gauss Cannon as it's main weapons...

In Short

--- It's 2nd Titan, Praetor Mark II retrofitted model as specialized anti-Dreadnought role although not as powerful as Executor-class in overall, it still can take a beating as it's heavily armored than ever before and equipped with long-range weapons unlike the original Praetor Mark II SSD before..

--- It's new capital ships are designed for planetary bombardment and dreadnought role which utilize both its weapons and starfighter capable of putting a fight against enemy fleets of mixed frigates and cruiser which escort Imperial Capital Ships by pitting them with 1-2 support capital ships and still able to win the battle.. (I don't have the idea of naming it, so i'll leave it to your ship model designer discretion)

--- HTS have new research access which allows them to redesign the whole ship defensive and offensive much like Warlords System Redesign research but this one gives additional armor and bank targets to most HTS ships..

--- HTS Pirate Warship can only be accessed to Pirate Embassy which allows deployment of Pirate Captain Ship and it's army but here's the difference, unlike before, they are not controllable as they will automatically set their journey to attack nearest enemy planet and try their hardest to paves the way to HTS player to just go ahead and takes the planet...

Bonus part of it, if the SINS pirate fleet survives the battle, they be able to fortify the planet even though the planet belongs to HTS player factions with their own modified Star Base for planetary defense (which does not affect player chance to deploy their starbase)..

--- Meaning that HTS player gains Pirate Fortified Star Base as bonus while being able to deploy their own starbase for additional defense and if managed to hold long enough for 30 straight minutes, they'll deploy Indestructible Trade Port although it can be captured, it only limited to 1 per planets regardless but the good part of it is it's not affected by current factions trade port which gives -8% trade income effect instead and these Trade Port also houses it's strike craft which can only be useful as long as the planet within it's gravity well is still under HTS player control...

Of course this bonus are only feasible once Pirate Mercenaries research have been completed which now also gives certain bonus like additional fleet supply, tactical structure, extra mines and gives 15% planetary bombardment damage reduction to enemy's bombardment attack... Like this ---- But the catch is Pirate Mercenaries have been relocated to tier 8 above Hero Valor research access and it's research cost doubled than before..

---- 400 fleet supply

---- 8 tactical slot

---- 10 extra mines

That's the gist of it.. WHAT DO YOU THINK....

Edited by: Nikzzz

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